|Titles||City of Monuments; City of Secrets|
|Demographics||13,307 humans, 821 halflings, 659 dwarves, 655 elves, 493 gnomes, 166 half-elves, 164 half-orcs, 163 others|
|Leader||Lord-Mayor Sabriyya Kalmeralm|
|Images of Magnimar|
Source: Magnimar, City of Monuments, pg(s). 4–5
The city of Magnimar (pronounced MAG-nih-mahr) stands as one of the two major city-states of southern Varisia. Founded by Korvosan dissenters in 4608 AR, the City of Monuments now stands as a rival to Korvosa in an open war of coin and words. The people of the city are termed 'Magnimarians' and they call Korvosa: 'Little Cheliax'.
Magnimar is a large city located on the southwestern coast of Varisia where the Yondabakari River empties into the Varisian Gulf. The city is surrounded by the mostly inhospitable Mushfens. The city itself is defined by two colossal landmarks which predate modern civilization by thousands of years or more. The Irespan is an ancient Thassilonian ruin, the easternmost end of a giant bridge which has now crumbled into the sea. This enormous relic stretched from Magnimar's other most noticeable feature, the three-hundred-foot tall cliff which cuts the city in two known as the Seacleft.
The wealthiest communities in Magnimar are located in the Summit atop the rise of the Seacleft, as are the city's centers of government, education, and arts. The Summit contains the following three city districts:
Home to the majority of Magnimar's working class, the Shore contains Magnimar's coasts and docks, and the following five city districts:
Magnimar is ruled by two official political bodies: the Council of Ushers and the Office of the Lord-Mayor. This two-tiered system was established at the city's founding to ensure that no single person ever had too much control. Despite the idealist intentions of the city's founders, over the last century both offices have become more power-hungry and less effective at representing the needs of the city-state's citizens.
Council of Ushers
The Council of Ushers serves as the legislature of Magnimar and currently contains 117 members. Of these, many are nobles whose families have held seats for generations, back to the time when the Council was but fifteen members large. With many more seats now that there are noble families, dozens of seats are filled with scheming merchants and greedy power-seekers, as well as a frustrated number of genuinely altruistic activists and honest merchants all vying to have their personal causes (many of which are entirely self-serving) heard and passed into law. The Council meets in the austere Usher's Hall in Capital District.
Office of the Lord-Mayor
In theory restricted by the council of Ushers, the lord-mayor is by far the most powerful person in Magnimar. This immense power normally results in corruption. Many of Magnimar's political matters are determined not by who is right, or at least most persuasive, but by who brings the lord-mayor the most lavish and impressive bribe. While in theory the lord-mayor must uphold the mandates of the Council of Ushers, previous Lord-Mayor Haldmeer Grobaras frequently ignored them when they were not to his liking.
When legal arbitration is needed above and beyond what the city guard themselves can handle, the legal system of Magnimar calls upon the Justice Court. This body of 13 Justices is the highest court in the city state and rules on disagreements as well as the guilt or innocent of those accused of particularly heinous crimes. The Court meets in the Pediment Building which also serves as a prison for the city's most hardened criminals, located in a dungeon deep beneath the building called "the Hells."
- For a brief timeline of the city, see Timeline of Magnimar.
The Eyes of the Hawk adventuring group famously defended Magnimar from shriezyx freed from the Irespan in 4623 AR. Several monuments in the city, including The Guardians, Eyes of the Hawk monument, and Grand Arch district, commemorate this event.
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Compared to its sister city Korvosa, Magnimar tends to put few restrictions on trade and traders. It openly encourages the formation of trade guilds, and generally is a place where almost anyone (given good connections and a healthy amount of luck) can make something of him or herself. Because of these attitudes, even though Magnimar is still smaller than Korvosa in terms of both population and trade, it may soon grow to outstrip its neighbor.
For additional resources, see the Meta page.
- A large poster map of the city can be found in the Shattered Star Poster Map Folio
- Erik Mona et al. (2008). Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- F. Wesley Schneider. (2007). Magnimar. The Skinsaw Murders, p. 56. Paizo Publishing, LLC. ISBN 978-1-60125-037-7
- Adam Daigle and James Jacobs. (2012). Magnimar, City of Monuments, p. 4. Paizo Publishing, LLC. ISBN 978-1-60125-446-7
- Erik Mona et al. (2008). Campaign Setting, p. 145. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- F. Wesley Schneider. (2007). Magnimar. The Skinsaw Murders, p. 57. Paizo Publishing, LLC. ISBN 978-1-60125-037-7
- F. Wesley Schneider. (2007). Magnimar. The Skinsaw Murders, p. 65. Paizo Publishing, LLC. ISBN 978-1-60125-037-7
- James L. Sutter. (2007). Varisia. The Hook Mountain Massacre, p. 69. Paizo Publishing, LLC. ISBN 978-1-60125-038-4
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 196. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Tanya DePass, James Jacobs, Lyz Liddell, et al. (2019). World Guide, p. 112. Paizo Inc. ISBN 978-1-64078-172-6
- F. Wesley Schneider. (2007). Magnimar. The Skinsaw Murders, p. 58. Paizo Publishing, LLC. ISBN 978-1-60125-037-7
- Adam Daigle and James Jacobs. (2012). Magnimar, City of Monuments, p. 3–5. Paizo Publishing, LLC. ISBN 978-1-60125-446-7
- Adam Daigle and James Jacobs. (2012). Magnimar, City of Monuments, p. 18–19. Paizo Publishing, LLC. ISBN 978-1-60125-446-7
- F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, and Jerome Virnich. (2012). Varisia, Birthplace of Legends, p. 13. Paizo Publishing, LLC. ISBN 978-1-60125-453-5