Published adventures are one of the cornerstones of the Pathfinder Roleplaying Game, and make up a sizable portion of material detailing the Pathfinder campaign setting as a result. This portal contains information on Paizo's various lines of adventures, and provides a central hub for Game Masters looking for just the right adventure for their campaign.
What Are Adventures?
While many of the stories set in the Pathfinder campaign setting could be categorized as "adventures," within the confines of the Pathfinder RPG, an adventure is a published story used by a Game Master to guide a campaign. Unlike traditional narratives, these stories lack protagonists—the main characters of the story are the players of the game. The adventure provides a plot, pre-made monsters, villains, and allies for the player characters to interact with, locations for them to explore, and treasure for them to discover. An adventure is an outline from which a Game Master and her players can collectively tell a story that is uniquely their own, while at the same time a shared experience with thousands of other Pathfinder players using the same adventure.
There are many ways to locate a specific adventure out of the hundreds that exist for the Pathfinder Roleplaying Game. Articles about adventures on PathfinderWiki are organized by the following criteria, presented here for your convenience.
Pathfinder Adventure Path is a 96-page, monthly adventure publication. Each volume consists of one segment of a six-part series of adventures linked by a constant story arc and theme, as well as support articles on the Pathfinder campaign setting, new monsters, and serialized fiction in the ongoing Pathfinder's Journal. Beginning with the adventure paths released for the Pathfinder Second Edition ruleset, the adventure paths were changed to consistently take the players fully from levels 1 to 20.
Pathfinder Modules were 64-page, quarterly adventure publications largely for the Pathfinder First Edition Ruleset, though in the beginning they were for the 3.5 ruleset. Each volume contained a full, stand-alone adventure which could be run as a self-contained mini campaign or as part of a larger ongoing series of adventures. In addition to the adventure content, each volume contained new monsters, magic items, and regional background information to aid Game Masters in bringing the setting of the adventure to life.
Of the four annual 64-page Pathfinder Modules, one was a fan-chosen adventure, selected as part of the yearly RPG Superstar game design talent search conducted by Paizo. In addition to these quarterly offerings, Paizo also traditionally released a 16-page adventure within the Pathfinder Modules line as part of the international gaming promotion, Free RPG Day. Such adventures were designed to serve as introductions to the Pathfinder RPG and the Pathfinder campaign setting, and often tied-in thematically to other releases from Paizo around the same time.
Pathfinder Modules began as monthly, 32-page adventures and later shifted to a bi-monthly release schedule. With the shift in module length to accommodate longer adventures, the release schedule was extended to quarterly. This was the standard release schedule of the line from June 2013 to the final Pathfinder module release Cradle of Night in December 2018.
Pathfinder Society Roleplaying Guild scenarios are small, four-to-five hour monthly adventure publications released two at a time. Each scenario contains a stand-alone adventure which can be run as a self-contained story or as part of a larger ongoing series of adventures. Each year from August through July, the Pathfinder Society Roleplaying Guild program creates a new "season" of adventures that relate or directly tie into an over-arching story that previous players have woven. This story changes, however, depending on the actions of the Pathfinders (or players) around the world. Its tenth season (Season of the Ten) began in August 2018.
As part of the yearly RPG Superstar game design talent search conducted by Paizo, the top three runners-up earn the privilege of writing an adventure that is published in the following Roleplaying Guild season.
During the late spring and early summer months, Paizo releases the last four scenarios of a season at its yearly convention, PaizoCon. To start off a new season, Paizo also releases between four to seven new scenarios at each year's Gen Con. This includes a introductory special scenario for the upcoming season that allows for multiple tables of players to play the same scenario and their actions influence the scenario's overall success. This scenario sparks the events of the upcoming season and lays the foundation for future missions.
Beginning in 2013 and spanning until GenCon 2014, Paizo released special, "Convention Only" scenarios in the Bonekeep series to entice players to play at regional conventions. These scenarios were designed to test the very best Pathfinders, offering greater rewards if the player survives the entire adventure.