Halflings are short humanoids and tend to be around three feet tall. Their proportions are similar to humans, with some resembling adult humans with slightly larger heads and others who look more like human children.1
Their coloration is as variable as the locales they call home. Their skin tends to be somewhere between a rich almond color and a pale nut-brown.12 Many have brown hair, though quite a large proportion of them are as fair as the Ulfen,2 while others have deep black hair.1
Many halflings slightly pointed ears.34 The irises of halflings' eyes tend to be fair in color, with green and blue being the most common colors. Many have variations in color that make them seem more similar to other humanoids, typically humans, who live in the region they share.2
All halflings have very durable feet, the soles of which are very tough. As such, they rarely wear shoes, though some wear spats. Halflings have a fine growth of soft, warm hair on the tops of their feet to keep them warm.12
Halflings reach physical maturity around their 20th year, and the typical halfling's lifespan is approximately 150 years.1
Sexual dimorphism in halflings is similar to that in humans, with males being slightly larger and heavier, though many of the larger races do not notice this difference which seems much more obvious to the small folk. Males generally only grow facial hair as sideburns, and tend to be a good two to three inches taller. Females are slimmer and shorter, appearing much like a human woman of half size, though both sexes typically have pleasant round faces and big cheery smiles.2
Most halflings dress in styles similar to that of their human neighbors. Halfling slaves dress more ostentatiously than their free brethren, albeit in cheaper fabrics. This is especially true in Cheliax, where their masters see them as status symbols and markers of wealth.3
Halflings are generally easy-going yet excitable, staid and yet frenetic if roused. Their greatest advantage is ironically their perceived physical weakness, as halflings know that they will usually be underestimated by the larger folk.3
Despite their often menial work, halflings on the whole (and especially younger halflings) tend to always keep an eye open for the next opportunity, hoping to improve their lot. This can make them seem danger-seeking to other races, and while it is true that halflings can take extraordinary risks if they believe it will bring them great reward, they are also better at spotting danger. This has given them the reputation for being lucky, but halflings generally dismiss these claims as resulting from their superior reflexes, cunning, and broad skill base. There are a few halfling individuals, however, who seem to be magnets of bad luck, and they are generally avoided. Instead of a being a curse, most halflings think of these individuals are being blessed by Desna, and young people bearing this gift are often encouraged to study magic.3 Others, known as jinxes, are able to turn their luck around and inflict it as bad luck on others. While some believe this to be unfair and underhanded, jinxes contend that they are only evening the odds.5
Halflings’ natural wanderlust and opportunistic nature make them ideal adventurers. Many people put up with their vivacious attitudes in return for the natural talents they provide and the popular superstition that traveling with a halfling is good luck. Halflings make great clerics and rogues, but many also become monks or rangers.6
Halflings grew up among the human cultures of Avistan, alongside and often overlooked by the growth and success of those nations and regions they inhabited. They have their own rich tales and heroes that few of the bigger folk have ever even guessed at. Finding evidence of halflings throughout the ages is difficult, as history generally focuses on the human societies, overlooking the smaller folk in their shadows. The first recorded evidence of halflings is from Ancient Osirion,7 although the elves claim to have noticed the race before Earthfall.8 Despite this, little is mentioned of halflings during this time.
Halflings are generally easy-going yet excitable, staid and yet frenetic if roused. Their greatest advantage is ironically their perceived physical weakness, as halflings know that they will usually be underestimated by the larger folk.3 While common in the Inner Sea region, there are few settlements dominated by halflings, instead integrating into many societies around the world.1
Halflings who reject settled life travel the world in small, close-knit groups.1
During their younger years, halflings often feel drawn to leave their stable and altruistic communities, and strike out on their own to seek their fortune. This leads many young ones to become vagabonds, traveling about and living by their wits and what they can steal. Once this wanderlust wears off, they often discover a profound longing for home and hearth, and spend years maintaining and improving their domicile, and taking joy in the simpler things in life.3
Most halflings worship the human gods popular in their homelands, specifically those who emphasize community, beauty, honor, and freedom such as Cayden Cailean, Desna,1 Abadar, Erastil, Iomedae, Sarenrae, and Shelyn. There is a sizable minority who worship the aspect of Norgorber known as the Gray Master, while more sinister cults venerate him as Blackfingers.3
Halflings often work menial jobs or in simple service professions,1 such as maids, cooks, and innkeepers, which leaves them in the perfect position to observe the world around them. This knowledge is invaluable to a halfling, given their generally defenseless position. It is not uncommon for halflings to be exploited for their labor, and they are one of the most common races of slaves in the Inner Sea region, especially in Cheliax (see Cheliax).10
Although halflings in the Inner Sea region are most commonly found in the nations of Andoran, Cheliax, Galt, Isger, Molthune, Nidal, Taldor, and Varisia, they are a travelling race and have spread to nearly all corners of the globe,3 even to far-away Arcadia, where they are one of the most populous races.11
The nation of Cheliax is notorious among halflingkind, as they are treated worse here than in nearly any other part of the world. Known derogatorily as slips, the Chelish have nothing but contempt for them, and generally keep them as slaves.13
The treatment of halflings in Isger is similar to that in Cheliax, and the former has one of the larger halfling populations in the region.1516 Many are bought by the Church of Asmodeus to work in the many orphanages that sprung up as a result of the Goblinblood Wars over a decade ago.17
Many halflings traditionally wield weapons such as shortswords and especially slings, with which they are especially proficient in attacking creatures significantly larger than them.22 Halflings are especially versatile at using cast-iron frying pans, both for cooking and in combat as a weapon.23
For additional as-yet unincorporated sources about this subject, see the Meta page.
- “Ancestries & Backgrounds” in Player Core, 58. Paizo Inc., 2023 .
- “Chapter 1: Characters” in Campaign Setting, 16–17. Paizo Inc., 2008 .
- The Inner Sea World Guide, 27. Paizo Inc., 2011 .
- Depictions of halflings in Pathfinder artwork shifted from prominently pointed ears in Pathfinder First Edition to more rounded ears since at least 2017, in order to further distinguish halflings from gnomes. See Meta:Halfling.
- “Introduction” in Dirty Tactics Toolbox, 5. Paizo Inc., 2015 .
- “2: Ancestries & Backgrounds” in Core Rulebook, 53. Paizo Inc., 2019 .
- “Halflings in History” in Halflings of Golarion, 2. Paizo Inc., 2011 .
- “Elves of Golarion” in Elves of Golarion, 11. Paizo Inc., 2008 .
- “Halfling Culture” in Halflings of Golarion, 16–18. Paizo Inc., 2011 .
- Gazetteer, 7. Paizo Inc., 2008 .
- “Introduction” in Inner Sea Races, 6. Paizo Inc., 2015 .
- “Halflings” in Character Guide, 41. Paizo Inc., 2019 .
- The Inner Sea World Guide, 54. Paizo Inc., 2011 .
- “Halflings” in Character Guide, 41–42. Paizo Inc., 2019 .
- Halflings of Golarion, inside front cover. Paizo Inc., 2011 .
- “Halfling Culture” in Halflings of Golarion, 9. Paizo Inc., 2011 .
- “Halfling Culture” in Halflings of Golarion, 12. Paizo Inc., 2011 .
- “Halflings” in Character Guide, 42–43. Paizo Inc., 2019 .
- The Inner Sea World Guide, 127. Paizo Inc., 2011 .
- “Halflings” in Character Guide, 42. Paizo Inc., 2019 .
- “Halflings” in Character Guide, 43. Paizo Inc., 2019 .
- “Ancestries & Backgrounds” in Player Core, 60. Paizo Inc., 2023 .
- “Armor and Armaments” in Treasure Vault, 27. Paizo Inc., 2023 .