Pathfinder Adventure Path is a 96-page, monthly adventure publication. Each volume consists of one segment of a six-part series of adventures linked by a constant story arc and theme, as well as support articles on the Pathfinder campaign setting, new monsters, and serialized fiction in the ongoing Pathfinder's Journal. Beginning with the adventure paths released for the Pathfinder Second Edition ruleset, the adventure paths were changed to consistently take the players fully from levels 1 to 20.
Pathfinder Adventure Paths (Second Edition Ruleset)
Age of Ashes • Extinction Curse • Agents of Edgewatch • Abomination Vaults • Fists of the Ruby Phoenix • Strength of Thousands • Quest for the Frozen Flame • Outlaws of Alkenstar • Blood Lords • Gatewalkers • Stolen Fate • Sky King's Tomb • Season of Ghosts • Seven Dooms for Sandpoint • Wardens of Wildwood
Pathfinder Adventure Paths (First Edition Ruleset)
Rise of the Runelords • Curse of the Crimson Throne • Second Darkness • Legacy of Fire • Council of Thieves • Kingmaker • Serpent's Skull • Carrion Crown • Jade Regent • Skull & Shackles • Shattered Star • Reign of Winter • Wrath of the Righteous • Mummy's Mask • Iron Gods • Giantslayer • Hell's Rebels • Hell's Vengeance • Strange Aeons • Ironfang Invasion • Ruins of Azlant • War for the Crown • Return of the Runelords • Tyrant's Grasp
Paizo's Pathfinder Adventure product line is an ongoing series of adventures that can stand alone or fit well in any Pathfinder Second Edition campaign. Pathfinder Adventures are books featuring short, but challenging, adventures designed for 2-4 session games within the Pathfinder campaign setting. Paizo releases an average of three new Pathfinder Adventure products annually.
Pathfinder Modules were 64-page, quarterly adventure publications largely for the Pathfinder First Edition Ruleset, though in the beginning they were for the 3.5 ruleset. Each volume contained a full, stand-alone adventure which could be run as a self-contained mini campaign or as part of a larger ongoing series of adventures. In addition to the adventure content, each volume contained new monsters, magic items, and regional background information to aid Game Masters in bringing the setting of the adventure to life.
Of the four annual 64-page Pathfinder Modules, one was a fan-chosen adventure, selected as part of the yearly RPG Superstar game design talent search conducted by Paizo. In addition to these quarterly offerings, Paizo also traditionally released a 16-page adventure within the Pathfinder Modules line as part of the international gaming promotion, Free RPG Day. Such adventures were designed to serve as introductions to the Pathfinder RPG and the Pathfinder campaign setting, and often tied-in thematically to other releases from Paizo around the same time.
Pathfinder Modules began as monthly, 32-page adventures and later shifted to a bi-monthly release schedule. With the shift in module length to accommodate longer adventures, the release schedule was extended to quarterly. This was the standard release schedule of the line from June 2013 to the final Pathfinder module release Cradle of Night in December 2018.
The last Product with the Pathfinder Module imprint was We Be Heroes? a playtest adventure and part of the Free RPG Day promotion for 2019. Following the release of Pathfinder Second Edition in 2019, this line has been discontinued, in favor of the Pathfinder Adventure line.
Pathfinder Society Roleplaying Guild scenarios are small, four-to-five hour monthly adventure publications released two at a time. Each scenario contains a stand-alone adventure which can be run as a self-contained story or as part of a larger ongoing series of adventures. Each year from August through July, the Pathfinder Society Roleplaying Guild program creates a new "season" of adventures that relate or directly tie into an over-arching story that previous players have woven. This story changes, however, depending on the actions of the Pathfinders (or players) around the world. Its tenth season (Season of the Ten) began in August 2018.
As part of the yearly RPG Superstar game design talent search conducted by Paizo, the top three runners-up earn the privilege of writing an adventure that is published in the following Roleplaying Guild season.
During the late spring and early summer months, Paizo releases the last four scenarios of a season at its yearly convention, PaizoCon. To start off a new season, Paizo also releases between four to seven new scenarios at each year's Gen Con. This includes a introductory special scenario for the upcoming season that allows for multiple tables of players to play the same scenario and their actions influence the scenario's overall success. This scenario sparks the events of the upcoming season and lays the foundation for future missions.
Beginning in 2013 and spanning until GenCon 2014, Paizo released special, "Convention Only" scenarios in the Bonekeep series to entice players to play at regional conventions. These scenarios were designed to test the very best Pathfinders, offering greater rewards if the player survives the entire adventure.
Pathfinder Society Roleplaying Guild's season numbering reset after the release of Pathfinder Second Edition in August 2019, starting with the next season, Year of the Open Road, as the next Season 1.
Roleplaying Guild Seasons (First Edition Ruleset)
Season 0 • Season 1 • Year of the Shadow Lodge • Year of the Ruby Phoenix • Year of the Risen Rune • Year of the Demon • Year of the Sky Key • Year of the Serpent • Year of the Stolen Storm • Year of Factions' Favor • Season of the Ten