Cassomir's Locker

This article is primarily or only relevant to Pathfinder First Edition.
The subject of this article exists in or is relevant to the real world.
From PathfinderWiki


Pathfinder Society Scenario #30:
The Devil We Know Part II:
Cassomir's Locker
Cassomir's Locker
PZOPSS0030E
(Adventure)
Author(s) Joshua J. Frost
Publisher Paizo Publishing, LLC
Price PDF: $3.99
Released August 2009
Type Pathfinder Society scenario
Binding PDF
Pages 22 pages
Rules set PFRPG
Series Pathfinder Society
Season 1 scenarios
The Devil We Know 2 of 4
Follows Shipyard Rats
Precedes Sniper in the Deep
Artwork from Cassomir's Locker

Cassomir's Locker, a Pathfinder Society scenario written by Joshua J. Frost for tier 1-7, was released in August 2009.

The Pathfinder Society dispatches you into the catacombs beneath the shipyards known as Cassomir's Locker to uncover the source of a shamanistic rat cult that's breeding monstrous vermin never before seen on Golarion. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker in time or will you bring about the destruction of Taldor's most important port?

Scenario overview

Level
  • 1st
  • 2nd
  • 3rd
  • 4th
  • 5th
  • 6th
  • 7th
  • Location(s)
  • Cassomir
  • Taldor
  • This is the second scenario in the The Devil We Know campaign arc:

    1. Shipyard Rats
    2. Cassomir's Locker
    3. Crypt of Fools
    4. The Rules of the Swift

    Recurring characters, concepts, & locations

    The following characters, concepts, or locations can be found in this scenario, but also significantly appear in the publications listed below:

    Map support

    Cassomir's Locker uses two custom maps.