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Night of Frozen Shadows

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Pathfinder Adventure Path #50: Night of Frozen Shadows
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September 14, 2011

Night of Frozen Shadows, an adventure by Greg A. Vaughan, with supporting articles by Jesse Benner, Matthew Goodall, and Sean K Reynolds, and fiction by Dave Gross, was released on September 14, 2011.

Ninja versus Vikings!A faceless menace stalks the viking empire. For decades a sinister band of assassins has watched and waited, hiding among the rugged people of Kalsgard, capital of the fierce Lands of the Linnorm Kings. In all this time their mysterious prey has lain hidden away, but no longer. With their quarry revealed, death stalks the streets of a city of hardy warriors and viking raiders. Having traveled from distant lands to this notorious city, the heroes prepare to take their first steps on an expedition into some of the world's most ferocious wilderness. Yet nothing is ever easy in dangerous Kalsgard, and soon they find themselves targeted by mysterious assassins. Can the heroes defend themselves and their friends from the blades of supernatural killers? Or will they meet their ends amid the ice and snow?

This volume of Pathfinder Adventure Path includes:


p. 4
Night of Frozen Shadows
p. 6

The first stage of the expedition from Varisia to distant Minkai begins with a journey into the Lands of the Linnorm Kings, where the heroes must prepare for the coming ordeal in which they must traverse the northern continent known as the Crown of the World. The trade route that links the Linnorm Kingdoms to Tian Xia is fraught with peril, and those who know its dangers are much in demand from merchant houses—in order to secure the all-important guide for this stage of the journey, and in order to recover an ancient weapon that will help the PCs and their allies face the Jade Regent, the PCs clash with the mysterious assassin's guild known only as the Frozen Shadows—a guild whose assassins strike swift in the dark and rarely leave witnesses to their deeds.

p. 62

The gazetteer for the metropolis of Kalsgard, the oldest surviving settlement of the Linnorm Kingdoms. It has paragraphs on the second (dwarf) and third (gnome) predominant races. There are sections on Customs, Law & Order, City Geography and its quarters.

p. 70
p. 76
p. 92

Adventure synopsis