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Rivers Run Red

From PathfinderWiki
Pathfinder Adventure Path #32: Rivers Run Red
Cover Image
Book - Adventure Path issue
Rule set
April 28, 2010

Rivers Run Red, an adventure by Rob McCreary featuring support articles by Adam Daigle, Ed Greenwood, James Jacobs, Rob McCreary, Sean K Reynolds, and James L. Sutter and fiction by Richard Pett, was released on April 28, 2010. It is the second installment of the Kingmaker adventure path.

An Empire in PerilWith the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they've fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

This volume of Pathfinder Adventure Path includes:


This Pathfinder Adventure Path volume continues the highly anticipated Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume also includes an in-depth look at Erastil, the god of hunters and rural communities, by fan-favorite author Sean K Reynolds and extensive rules for building, running, and defending a kingdom. The Pathfinder Bestiary section introduces five all-new monsters perfect for Kingmaker adventuring. Richard Pett brings a lighter side to the Pathfinder Adventure Path with an exciting installment of the Pathfinder's Journal.

p. 4
Rivers Run Red
p. 6
Of Cities and Kings
p. 54
Pregenerated Characters
p. 90
p. 92

Adventure overview


The heroes of the Kingmaker Adventure Path have claimed their kingdom, and the first shipment of supplies and gold has arrived from the distant north. While the heroes further explore their new home, they must at the same time help manage and rule their nascent kingdom, establish towns and roads and resources, and keep their realm's growing population happy. These tasks are made much more difficult by regular attacks by marauding monsters, encroaching tribes of barbaric trolls, and a mysterious but legendary monster roused from ancient slumber by this expansion into its wilderness territory. And perhaps worse of all, the bandit lords of the River Kingdoms themselves have taken notice of this expansion, and when they turn their retribution north, the rivers will run red with blood.