The Wormwood Mutiny

This article is primarily or only relevant to Pathfinder First Edition.
The subject of this article exists in or is relevant to the real world.
From PathfinderWiki


Pathfinder Adventure Path #55:
The Wormwood Mutinty
The Wormwood Mutiny
PZO9055
(Adventure)
Author(s) Richard Pett et al.
Publisher Paizo Publishing, LLC
Price Print: $19.99
PDF: $19.99
Released April 25, 2012
Type Adventure Path issue
Binding Paperback
Pages 96 pages
ISBN ISBN 978-1-60125-404-7
Rules set PFRPG
Series Pathfinder Adventure Path #55
Skull & Shackles 1 of 6
Follows The Empty Throne
Precedes Raiders of the Fever Sea
Artwork from The Wormwood Mutiny

The Wormwood Mutiny, an adventure by Richard Pett with support articles by Jesse Benner, Sean K Reynolds, Steven D. Russell, and F. Wesley Schneider, and fiction by Robin D. Laws, was released on April 25, 2012. It is the first of six chapters in the pirate-themed Skull & Shackles Adventure Path.

Captives of FortunePirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They'll have to learn how to survive as pirates if they're to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. But when fortune turns to their favor, it's up to the new crew to decide whether they'll remain the pirate's swabs or seize control and set sail for adventures all their own.

This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes:

Contents

Foreword: "Black-Hearted Miscreants or Daring Scoundrels" by Rob McCreary (4)

This section is a stub. You can help us by expanding it.

1. "The Wormwood Mutiny" by Richard Pett (6)

The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters.
"NPC Gallery" by Richard Pett (52)
"Skull & Shackles Treasures" by Richard Pett (58)

2. "The Life of a Pirate" by Jesse Benner, Richard Pett, and F. Wesley Schneider (60)

This section is a stub. You can help us by expanding it.

3. "Besmara" by Sean K Reynolds (68)

This section is a stub. You can help us by expanding it.

4. "Hell Come Ashore" (The Treasure of Far Thallai 1 of 6) by Robin D. Laws (74)

Captain Challys Argent and crew land in the village of Moonplum, as it is plundered by a rival pirate band. There they seek her latest quarry—the sadistic captain Kered Firsk.[1]

5. "Bestiary" by Jesse Benner, Sean K Reynolds, and Steven D. Russell (80)

6. "Seas of Fortune" (90)

Installments 2 through 6 of the Skull & Shackles Adventure Path are previewed.

Adventure synopsis

Level
  • 1st
  • Location(s)
  • Shackles

  • This section is a stub. You can help us by expanding it.

    References

    1. Robin D. Laws. (May 2, 2012). The Treasure of Far Thallai, Robin D. Laws's blog.