Conquest of Bloodsworn Vale

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From PathfinderWiki

Conquest of Bloodsworn Vale
W1: Conquest of Bloodsworn Vale
Author(s) Jason Bulmahn
Publisher Paizo Publishing, LLC
Price Print: $12.99 (out of print)
PDF: $19.99
Released July 2007
Type Adventure
Binding Paperback
Pages 32 pages
ISBN ISBN 978-1-60125-049-0
Rules set D&D 3.5
Series GameMastery Modules W1
Follows Crown of the Kobold King
Precedes Seven Swords of Sin
Artwork from Conquest of Bloodsworn Vale

Conquest of Bloodsworn Vale, an adventure by Jason Bulmahn, was released in July 2007.

A Terrible Evil Lurks in the Bloodsworn ValeFallow and abandoned for years, Bloodsworn Vale has long been a dangerous wood separating two kingdoms. A recent call-to-arms asks adventurers from around the world to establish a trade route through this dark and foreboding forest. Only the valiant and clever can defeat the evil fey tribes of the Vale—but only the greatest are clever enough to destroy their master.

Conquest of Bloodsworn Vale is a wilderness adventure for 6th-level characters, compatible with the world's most popular fantasy roleplaying game. This adventure includes details on Fort Thorn and the vast, uncharted wilderness that surrounds the lone outpost. The characters must explore this territory, seek out resources, deal with hungry beasts, and protect the people, if they are to have any chance at success.

The Bloodsworn Vale is located just south of Varisia, the setting of the Rise of the Runelords Pathfinder Adventure Path.

Adventure overview

  • 6th
  • 7th
  • 8th
  • Type
  • Wilderness
  • Location(s)
  • Fort Thorn
  • Bloodsworn Vale
  • Varisia
  • Nirmathas