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Mother of Flies

From PathfinderWiki
Pathfinder Adventure Path #29: Mother of Flies
Cover Image
Book - Adventure Path issue
Rule set
February 10, 2010

Mother of Flies, an adventure by Greg A. Vaughan with support articles by Kevin Carter, Adam Daigle, James Jacobs, Tim Nightengale, Sean K Reynolds, and F. Wesley Schneider and fiction by Dave Gross, is the fifth chapter of the Council of Thieves adventure path and was released on February 10, 2010.

Leaderless and disorganized, the city of Westcrown reels after a terrifying incursion from the infernal realm. Yet while fiends stalked the streets, a more insidious rebellion unfolded below. Now a new power rises to lay claim to all of Westcrown! Only the insight of a crazed witch might aid the PCs in curtailing this dastardly coup. But can they hope to stand against the true masters of a city poised on the brink of ruin?

This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes:


This volume of Pathfinder Adventure Path features "The Ecology of the Thieves Guild", a comprehensive guide on how thieves guilds work and how to use them effectively in a campaign, including two sample thieves guilds from Korvosa and Port Peril. Sean K Reynolds continues his tour of the gods of Golarion with a look at Asmodeus, chief devil of the infernal setting of the Council of Thieves Adventure Path, and the Pathfinder Bestiary provides a half-dozen new monsters to terrorize your campaign. Best-selling author Dave Gross's Hell's Pawns serialized novella rounds out this exciting volume of the best-selling monthly product in tabletop gaming!

p. 4

Pathfinder Fiction Editor James Sutter discusses the past and future of Pathfinder fiction and promises that when a novel line comes out—which is in the works—it won't break the campaign setting.

Mother of Flies
p. 6
Ecology of the Thieves' Guild
p. 56
Pregenerated Characters
p. 90
p. 92

Adventure overview


After narrowly averting a city-wide disaster and thwarting the plans of the Council of Thieves, the heroes must consult a legendary hag—the Mother of Flies—who knows the many secrets of the thieves' guild at the center of so many problems in the city of Westcrown. With the crone's unsettling advice, the heroes can infiltrate the trap-ridden headquarters of the Council of Thieves, defeat the vampiric force within it, and lift the curse of the shadowy menace from the beleaguered city.