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Stolen Land

From PathfinderWiki
Pathfinder Adventure Path #31: Stolen Land
Cover Image
Book - Adventure Path issue
Rule set
Gold ENnie – Best Adventure (2010)
March 31, 2010
This article refers to the Kingmaker Adventure Path issue. For the River Kingdoms territory, see Stolen Lands.

Stolen Land, an adventure by Tim Hitchcock, with support articles by Ed Greenwood, David Hill, James Jacobs, Steve Kenson, Rob Manning, and F. Wesley Schneider, and fiction by James L. Sutter, was released on March 31, 2010. It is the first adventure in the Kingmaker adventure path.

A Realm to be TamedEnter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?

This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes:


A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume of Pathfinder Adventure Path kicks off the highly anticipated Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume also includes a gazetteer of Brevoy and extensive rules for exploring, taming, and holding wildlands in preparation for founding a new nation. The Pathfinder Bestiary section introduces five all-new monsters perfect for Kingmaker adventuring. James L. Sutter brings a lighter side to the Pathfinder Adventure Path with the first installment of a new fiction arc for the Pathfinder's Journal.

Adventure synopsis


Rag-tag armies of mercenaries from the northern nation of Brevoy have turned their attention south to the region of the River Kingdoms called the Stolen Lands, and hope to reclaim control of these lands to expand their power. Yet the dangerous denizens of the Stolen Land will not give up their lairs quietly. The heroes are one of four groups sent south to explore these wilderness realms and establish colonies, yet the dense woodlands and rugged hills of this region are far from safe. Will the heroes be able to wrest control of the realm from the monstrous bandit known only as the Stag Lord?