Season 1 summary
This page contains spoilers for the following products: Pathfinder Society Roleplaying Guild Season 1.
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- This article covers the season designated "Season 1" of the Pathfinder Society Organized Play campaign for Pathfinder First Edition. For the first season using the Pathfinder Second Edition rules, also designated "Season 1", see Year of the Open Road.
Season 1 of the Pathfinder Society Roleplaying Guild campaign ran from August 2009 to July 2010.
Metaplot overview
In the first and second seasons of Pathfinder Society Roleplaying Guild, the Pathfinder Society explores a variety of opportunities throughout the Inner Sea, making inroads with the Blakros family. The information broker Grandmaster Torch aids the society in completing several missions... but always at a price. The Pathfinder Society completes a long battle with the cult of Groetus in Cassomir that turns out to be a cover for a more sinister foe. Amenopheus tries to learn about the Jeweled Sages by helping an ancient evil rogue in a ritual that the Society is able to stop by gathering several relics, bringing Amenopheus back to square 1. The Pathfinder Society twice foils the cult of Zyphus in Taldor, making an enemy of the cult. Whispers of a "Shadow Lodge" of disaffected Pathfinders prove to be a reality, as the Pathfinders discover and thwart a cell in Kaer Maga. The Eyes of the Ten arc begins for the Pathfinders leading them on an epic journey.[1]
Season 1 releases
The following adventures were released as part of Season 1. This table may be sorted by scenario number, title, level tier, metaplot arc, venture-captain (or other official) assigning the mission, location, or country.
References
- ↑ Mark Seifter. (August 16, 2013). Pathfinder Society Season Summaries?, Paizo Messageboards.