Sodden Lands

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The Sodden Lands
The Sodden Lands
Alignment Chaotic neutral
Ruler none
Government none
Adjective Sodden Lands
Languages Common, Polyglot
Religions Gozreh, Norgorber, various cults

The region now known as the Sodden Lands was previously a pair of now-lost kingdoms which were destroyed by the formation of the Eye of Abendego in 4606 AR. In their place is a land constantly battered by storms and largely flooded with only a few isolated pockets of civilisation.[1]


The Sodden Lands were not always the broken, storm-lashed swamplands that they are now, once two powerful but very different civilisations flourished here, Lirgen and Yamasa.

Lirgen was the northern most of these two countries. It was ruled the Saoc Brethren, astrologers obsessed with prophecy and the stars. Much like everyone else they were caught by surprise by Aroden's death in 4606 AR and subsequent forming of the Eye of Abendego. Not only was Lirgen battered by the massively powerful storm that now lay only a few dozen miles from its western shore but all the teachings in which the Saoc Brethren had put their faith in were proved wrong.[1]

The inhabitants of Yamasa faired (arguably) even worse than the people of Lirgen. The land of Yamasa was always considered somewhat primitive, especially when compared with more powerful Garundi nations like Osirion, Nex and Geb. The first wave hit without warning, but it appears that even afterwards the people of Yamasa refused to evacuate. For a long time people thought that the entire nation had been destroyed, but the explorers who ventured into the Sodden Lands began to encounter survivors.[2]


The government that remains in the Sodden Lands is normally small scale and rarely benevolent, tribal leaders and violent juntas dominate the unfortunate people who still dwell within the Sodden Lands. [2]


The advent of the Eye of Abendego killed many of the region's inhabitants, and forced many others to flee. However, there are still some people living in the Sodden Lands. The most common languages are Common and Polyglot, and the main religions, apart from various cults, are Gozreh and Norgorber.[1]

In addition to intelligent inhabitants, the Sodden Lands have also become home to a variety of dangerous swamp-dwelling beasts, such as hydras, including miasma hydras and warden hydras guarding hoards of treasure in the ruins of the drowned nations,[3] and the infamous muck bunyip Old Wulunga.[4]


The region's boggard population was once limited to one of Lirgen's three salt marshes. However, they were able to expand greatly following the advent of the Eye of Abendego, and now dominate the northern part of the Sodden Lands. The boggards here believe the Eye has a connection to Rovagug, and within a year of its appearance they had abandoned their traditional worship of Gogunta (accomplished by slaughtering Gorgunta's priests) and adopted the Rough Beast as their deity.

Some of the tribes are ruled by boggards directly descended from demons. A few others are ruled by actual hezrou.

The boggards continue to breed at a great rate, but their constant in-fighting has so far managed to keep them from becoming a major threat to their neighbours.[2]


With the rise of the Angazhan-worshipping charau-ka across the Mwangi Expanse many of the tribes of grippli that once dwelt there have migrated west into the Sodden Lands.[5]


There are very few Lirgeni remaining in the Sodden Lands. The people of Lirgen fled by ship from Hyrantam before the devastation of the Eye. Some Saoc Brethren and their descendants returned to try to find some way to extinguish the Eye of Abendego, but all such efforts have failed.[1] Today, fewer than 5,000 Lergeni are thought to live in the Sodden Lands, and no Inner Sea port has seen a Lirgeni ship since the Eye's appearance.[6]


The southern part of the Sodden Lands is dominated by lizardfolk. They live in small villages, each led by a warrior king or a spell-casting shaman (normally a druid or oracle). Unlike the bickering boggards to the north, the various tribes traditionally support their neighbours in times of trouble.

However, recently an aggressive group of kings known as the Terwa Lords have been building up their own strength at the expense of more peaceful tribes. They have also been launching raids against the northern sections of the Shackles.[2] Lizardfolk have also been attacking the Shackles settlement of Neruma, which is built on lizardfolk breeding grounds.[7]

Marsh Giants

The region has become home to numerous tribes of marsh giants who worship their demon lord patron Dagon.[8]

Shambling Mounds

There is a large group of shambling mounds in the Sodden Lands. They are inspired by Zandghoreishi the Jade Prophet, a shambling mound druid.[9]

Sodden Scavengers

The disaster that struck Lirgen and Yamasa attracted an organised group of Norgorber-worshipping looters. Many of them still remain in the region, but they have fragmented into roughly two dozen gangs that are collectively known as the Sodden Scavengers.[2]


Tieflings tainted by the blood of daemons, known as Grimspawn, have been drawn to the death and decay of the Sodden Land since the Eye's formation. Unnaturally thin, with sallow, pale skin, these tieflings are easy to mistake for undead.[10]


The ruling caste of Yamasa, the Koboto, escaped destruction by the Eye. However, the ordeal reduced them to a feral tribe of cannibals.[2]


The land is continually battered by the Eye of Abendego, which dominates the landscape.


In addition to the settlements listed above, Cheliax maintains at least one secret coastal bastion in the region, which is used as a base by privateers fighting the region's pirates.[11]


  1. 1.0 1.1 1.2 1.3 James Jacobs et al. (2011). The Inner Sea World Guide, p. 174. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  2. 2.0 2.1 2.2 2.3 2.4 2.5 James Jacobs et al. (2011). The Inner Sea World Guide, p. 175. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  3. Jonathan Keith, Jason Nelson, and Anthony Pryor. (2012). Mythical Monsters Revisited, p. 31–33. Paizo Publishing, LLC. ISBN 978-1-60125-384-2
  4. Richard Pett, Anthony Pryor, Amber E. Scott, and Ray Vallese. (2012). Mystery Monsters Revisited, p. 9. Paizo Publishing, LLC. ISBN 978-1-60125-473-3
  5. Benjamin Bruck, et al. (2015). Inner Sea Races, p. 188. Paizo Inc. ISBN 978-1-60125-722-2
  6. Benjamin Bruck, et al. (2015). Inner Sea Races, p. 65. Paizo Inc. ISBN 978-1-60125-722-2
  7. James Jacobs et al. (2011). The Inner Sea World Guide, p. 172. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  8. Wolfgang Baur, Adam Daigle, Jeff Erwin, and F. Wesley Schneider. (2012). Lost Kingdoms, p. 9. Paizo Publishing, LLC. ISBN 978-1-60125-415-3
  9. Jason Nelson. (2009). Shambling mound. Dungeon Denizens Revisited, p. 62. Paizo Publishing, LLC. ISBN 978-1-60125-172-5
  10. Benjamin Bruck, et al. (2015). Inner Sea Races, p. 156-157. Paizo Inc. ISBN 978-1-60125-722-2
  11. Larry Wilhelm. (2009). No Plunder, No Pay, p. 3. Paizo Publishing, LLC.