From PathfinderWiki
Torag's Holy Symbol.

Father of Creation; Father of Dwarvenkind
Areas of Concern
Forge, protection, strategy
Be honorable and forthright, keep your word, respect the forge, serve your people
Tell lies or cheat someone, intentionally create inferior works, show mercy to the enemies of your people
Cleric Alignments (1E)
Domains (1E)
Artifice, Earth, Good, Law, Protection
Subdomains (1E)
Archon, Caves, Construct, Defense, Fortifications, Industry, (Judgment), Metal, Toil
Cleric Alignments (2E)
Domains (2E)
Creation, earth, family, protection
Alternative: duty
Favored Weapon
Iron hammer
Sacred Animal
Sacred Colors
Gold, gray
Source: Inner Sea Gods, pg(s). 148–155 (1E)
Gods & Magic (Second Edition), pg(s). 46–47 (2E)

Torag (pronounced TORR-awg)1 is a stoic and serious god who values honor, planning, and well-made steel. He is an often distant deity, lending magical power to his clerics, but leaving his followers to make their own way through life, knowing that this will make them strong and determined.[citation needed]


During the Age of Creation, Torag was among the original gods who battled the Rough Beast who sought to destroy Golarion. He and Gorum forged the shell of the Dead Vault, which would serve as Rovagug's prison after his defeat.23

The dwarves believe that Torag created the world at his great forge, striking it again and again with his hammer to get the shape he desired. As rocks tumbled and the sparks flew, the dwarves were born, made of stone with bellies full of fire.4 These dwarves were created deep in the Darklands and were perfectly suited to their environment. Torag ruled them justly for centuries, and they worked hard to be worthy of his approval. He gave them a single prophecy: that one day the earth would shake, and they would leave their darkened homes to press upwards in a Quest for Sky. When Earthfall struck in -5293 AR, the dwarves took this as the fulfillment of their prophecy, and began the centuries-long migration to Golarion's surface.5


Torag condemns suicide, and the souls of his worshipers who take their own lives are condemned to Avernus, the first circle of Hell.6


Torag is opposed to destructive and aggressive deities as a god of protection and creation. He and his followers have battled Rovagug and other destructive forces since the dawn of time. Despite their mutual opposition to Rovagug, the followers of Sarenrae and Torag are rarely close, following different codes of belief. Dwarves do not understand the worship of the sun, and see Sarenrae's willingness to forgive as folly and a sign of weakness.7 Torag respects Abadar and is friendly with both Cayden Cailean and Iomedae.48 Of all the deities, Torag has most respect for Erastil as they both value community and family.9

Torag is the head of the dwarven pantheon. Of all these gods, only the bitter Droskar, a former student and now the duergar god of toil and slavery, holds no allegiance to Torag. The two deities are engaged in a slow-burning cold war that has continued for centuries.10

Torag loathes Moloch, seeing Moloch's portfolio as a corruption of his own. In turn, Moloch considers Torag's priests his favourite sacrifices and actively seeks to convert dwarves. Zursvaater respects him as a smith, but considers his dwarven followers persistent pests and teaches his fire giants to enslave dwarves when possible.1112

As part of a deal for a precious gem, Torag made the gnome Nivi Rhombodazzle into a godling.13


A depiction of Torag.

Torag appears as a powerful and cunning dwarf, busy at his forge hammering out a weapon or shield. He is the consummate planner, with a contingency for nearly every situation. Art shows him as a stereotypical dwarf in intricate armor and carrying his warhammer Kaglemros (Dwarven for '"forger of many weapons").4


The Father of Creation sometimes sends messages that appear etched in stone to those he favors, while earthquakes are seen as the ultimate sign of his anger. Those who survive an earthquake are thought to be blessed.7


Torag and his family live in Forgeheart, watching over his people, outfitting Heaven's armies with his forges and defending Heaven from incursions.14


Torag and his faithful hold creatures of the earth as mighty and holy, especially burrowing animals like badgers. Bats are loathed as abominations almost as much as the writhing spawn of Rovagug.7 His divine servitors are the chalkost, formed from perfect dwarven spirits, who spend eternity creating new arms and armor to defend the walls of Heaven.15

Unique servants

Ambassador Zurin
A cunning azer noble, he is dispatched to handle the subtler matters requiring Torag's attention.4
The Grand Defender
Appearing as a huge iron construct in the shape of a dwarf with a hammer and shield, the herald of Torag simply sloughs its outer layer of armor when "defeated".4
Hrilga Shield-Maiden
This celestial dwarven werebear serves Torag loyally in all things.4
A large pangolin who swims the molten rivers of the earth's depths as readily as the cold earth nearer the surface. Stoneriver has many children, five of whom have joined forces and call themselves the Forgeheart Five. 416

Church of Torag

The ancient church of Torag can be found in all dwarven lands, and in many human ones, especially the harsh northern lands of the Ulfen people. His centers of worship include Druma, the Five Kings Mountains, the Lands of the Linnorm Kings, the Steaming Sea, and the Mana Wastes,717 and is popular among Taldans18 and Ulfen throughout the Inner Sea region.19

A dwarven priestess of Torag.

Tradition is a focus for knights who follow Torag. Action, rather than ceremony, is what these knights crave. They can be counted on to protect their communities without hesitation.20


A sacred sentinel of Torag.

Nearly half of Torag's clerics are dwarves, and although many humans have taken up his call as well.7 Among dwarves, almost all of his priests are clerics, with maybe ten percent being paladins or other followers. Among his Ulfen, nearly all are clerics, and human paladins of Torag are essentially unheard of.4 Many of his followers are architects, artisans of all stripes, or military planners. He is also popular among guards and city watchmen, who pray to him for protection.7

As befits a deity so closely associated with the anvil and bellows, the vestments of Torag's clergy are a long, well-used smithing apron, and hammer. Rings of various sorts (whether worn on the hands, in the ear, or woven into the hair or beard) are also common, symbolizing friendship, debt, or allegiance.21 Some priests attach badges, rivets, or plates to their raiments that commemorate important life events such as the birth of a child, marriage, or their first forging of a complete set of plate mail.7

Temples and shrines

Temples tend to be circular, built around a large central and fully-functional forge and satellite anvils used for even mundane tasks, for every act of smelting and smithing is considered a prayer to Torag. In outdoor settlements, the temple is usually built into the defensive wall, as this keeps the noise away from the other residences and makes it easier for the priests to monitor the defenses.21

The center of Torag's worship is the metropolis of Highhelm in the Five Kings Mountains. There, the High Defender guides the faithful from the fortress-temple known as the Forge of Torag.22

Holy sites

On the northeastern plains of Galt lies the settlement of Azurestone, named after a giant blue rock that towers 100 feet over the town. The dwarves of the nearby Fog Peaks believe that it is a holy spear cast down by Torag during prehistory, and make regular pilgrimages there.23

Holy texts

Torag's texts tend to be sturdily bound tomes, able to survive whatever hardships its owner may face.[citation needed]

Hammer and Tongs: The Forging of Metal and Other Good Works
This tome is usually bound in metal with lacquered leather interior pages.21


The church celebrates the anniversary of successful battles and Skylost where appropriate.[citation needed]

Favored animals

Gods are often associated with certain animals, either because they possess a quality favored by the god, or because the god's faithful feel a special kinship to them. Torag's favored animals include badgers, burrowing animals, cave-dwelling animals, and armadillos.24


The Hellknight Order of the Godclaw venerates the lawful aspects of Torag, but is in no way associated with his religion or followers.25


Paizo published a major article about Torag and his church in Curse of the Lady's Light, p70ff.

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Erik Mona et al. (2008). "Appendices". Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  2. James Jacobs et al. (2011). "Religion". The Inner Sea World Guide, p. 216. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  3. Robert Brookes et al. (2018). "The Great Beyond". Planar Adventures, p. 212. Paizo Inc. ISBN 978-1-64078-044-6
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Sean K Reynolds. (2008). "Gods of Golarion". Gods and Magic, p. 38. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
  5. James Jacobs et al. (2011). "The Inner Sea". The Inner Sea World Guide, p. 66. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  6. F. Wesley Schneider. (2012). Lords of Hell: Barbatos. Kobold Quarterly 22, p. 9. Open Design, LLC.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 James Jacobs et al. (2011). "Religion". The Inner Sea World Guide, p. 226. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  8. David Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon. (2009). Dwarves of Golarion, p. 29. Paizo Publishing, LLC. ISBN 978-1-60125-204-3
  9. Colin McComb. (2011). Faiths of Purity, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-314-9
  10. Sean K Reynolds. (2012). Torag. Curse of the Lady's Light, p. 75. Paizo Publishing, LLC. ISBN 978-1-60125-459-7
  11. F. Wesley Schneider. (2016). "Moloch, the Ashen Bull". The Inferno Gate, p. 72. Paizo Inc. ISBN 978-1-60125-827-4
  12. Sean K Reynolds. (2015). Zursvaater. Anvil of Fire, p. 66. Paizo Inc. ISBN 978-1-60125-729-1
  13. Colin McComb. (2011). Faiths of Purity, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-314-9
  14. Robert Brookes et al. (2018). "The Great Beyond". Planar Adventures, p. 156. Paizo Inc. ISBN 978-1-64078-044-6
  15. Sean K Reynolds et al. (2014). "Servitors". Inner Sea Gods, p. 311. Paizo Inc. ISBN 978-1-60125-597-6
  16. Jessica Catalan et al. (2023). Heavy is the Crown, Paizo Inc. ISBN 978-1-64078-538-0
  17. James Jacobs et al. (2011). "The Inner Sea". The Inner Sea World Guide, p. 178. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  18. James Jacobs et al. (2011). "Races". The Inner Sea World Guide, p. 19. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  19. James Jacobs et al. (2011). "Races". The Inner Sea World Guide, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  20. Gareth Hanrahan, Steve Kenson, Patrick Renie, Tork Shaw, and Jerome Virnich. (2012). Knights of the Inner Sea, p. 18. Paizo Publishing, LLC. ISBN 978-1-60125-460-3
  21. 21.0 21.1 21.2 Sean K Reynolds. (2008). "Gods of Golarion". Gods and Magic, p. 39. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
  22. Colin McComb. (2011). Faiths of Purity, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-314-9
  23. James Jacobs et al. (2011). "The Inner Sea". The Inner Sea World Guide, p. 72. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  24. Amanda Hamon, Philip Minchin, Jason Nelson, et al. (2013). Animal Archive, p. inside back cover. Paizo Publishing, LLC. ISBN 978-1-60125-487-7
  25. James Jacobs et al. (2011). "Factions". The Inner Sea World Guide, p. 266. Paizo Publishing, LLC. ISBN 978-1-60125-269-2