|Images of clerics|
Source: Core Rulebook (First Edition), pg(s). 38–48 (1E)
Core Rulebook (Second Edition), pg(s). 116–127 (2E)
Clerics are the warrior-priests of Golarion. They seek to spread their faith through conviction, words, and in some cases, war. Unlike lay practitioners of religion, the cleric is called to serve a deity through prayer and practice. They receive training in the basics of war at the same time they learn to channel the influence of their deity. Individual clerics vary hugely from each other, especially depending on whom they worship. They could be cloistered clerics who pursue one of their deity's domains in private, or they could be battle-hardened priests who serve in wars that promote the tenets of their god.
Clerics are found almost everywhere, with a few notable exceptions. The government of Rahadoum bans the exercise of any religion pursuant to the Laws of Mortality, which were passed in the aftermath of decades of devastating religious civil war. Churches and clerics drawn to minister in Rahadoum must do so in secrecy, risking exile, imprisonment, or worse. The practice of religion is also forbidden in the island nation of Hermea in the Steaming Sea. In the strict theocracy of Razmiran, virtually all citizens are compelled—by means ranging from economic coercion to forced conversion—to worship the false deity Razmir. In contrast, Absalom houses great temples to numerous major deities in the Ascendant Court.
Knights of Lastwall count many clerics and other divine followers in their ranks.
See also: Category:Clerics
All clerics receive their special powers from gods and sometimes even whole pantheons. Clerics of some religions are much more common than of others appearing openly in social settings, while others actively try to keep their worship secret. Clerics can gain their abilities from deities only if they share the same moral disposition, and every deity has edicts: tenets of the faith that must be followed by their faithful—especially the god's clerics—and promoted in the world. Clerics must also strictly avoid their deity's anathema for fear of losing their divine powers until some atonement is made.
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