Primal magic
- This article covers the magical tradition associated with druids, elementals, and fey. For magic's primal form also known as "primal magic", see wild magic.

Primal magic is one of four traditions of magic, along with divine, occult and arcane magic, that manifests in the form of spells and spell-like effects.1 Primal magic is linked to nature and instinct.2 It is an instinctual connection to and faith in the world, the cycle of day and night, the turning of the seasons, and the natural selection of predator and prey drive the primal tradition.3
Associations
Primal magic is fundamental to most fey beings, and some fey creatures will barter primal magic powers as abilities in exchange for mundane or esoteric details or abilities from the recipient, such as their ability to see the moon or a part of their name.4
Primal magic is also strongly associated with most gnomes,56 especially those who live in the First World7 and Feychild gnomes.8
It is also related to elemental abilities, such as the ability of certain dwarves to emanate with elemental energies.9
On Golarion

In cities, attitude towards primal magic is similar to the way people view arcane magic—it is simply another way to manipulate the forces of the world, that only just so happens to be constrained by nature. However, those living closer to the wilds, in villages or as tribes, understand that nature cannot be commanded, and primal spellcasters must ask, not demand.10
The Green Faith is strongly associated with primal magic,11 as are most druids, fey, and clerics of natural deities.[citation needed]
It is a component of some Erutaki magic, such as tupilaq fetishes,12 and of Mualijae and wildborn magic.13
Instructors at the Magaambya teach primal magic, and especially novel methods of combining it with arcane magic14 in the form of halcyon magic.1516 Primal magic is also deployed by Magaambyan Rain-Scribes1718 and Tempest-Sun mages.19
Users of primal magic are welcomed as intermediaries between humans and fey in the Fangwood.20
Practitioners
The power of nature can be wielded by druids, some sorcerers,21 some witches22 and some summoners.23 Druids gain their spells from their connection to and deep understanding of nature, sorcerers are born with a natural ability to manipulate the wilds, witches receive their powers from their patrons, and summoners - through the link with their eidolon.
Druids are especially restricted by their magic, as they have to follow an anathema specific to their order to stay connected to nature.24
Applications
Certain primal magic rituals produce leshies25 who can grow to innately wield it.26
References
- ↑ Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 206. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- ↑ Logan Bonner et al. (2019). Pathfinder Core Rulebook, p. 635. Paizo Inc. ISBN 978-1-64078-168-9
- ↑ Logan Bonner et al. (2019). Pathfinder Core Rulebook, p. 299. Paizo Inc. ISBN 978-1-64078-168-9
- ↑ Tanya DePass, James Jacobs, Lyz Liddell, et al. (2019). "Eye of Dread". World Guide, p. 42. Paizo Inc. ISBN 978-1-64078-172-6
- ↑ Logan Bonner et al. (2019). Pathfinder Core Rulebook, p. 42. Paizo Inc. ISBN 978-1-64078-168-9
- ↑ Logan Bonner et al. (2019). Pathfinder Core Rulebook, p. 44. Paizo Inc. ISBN 978-1-64078-168-9
- ↑ John Compton et al. (2019). Character Guide, p. 28. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 30. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 19. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ Rigby Bendele et al. (2022). "Magic". Travel Guide, p. 74. Paizo Inc. ISBN 978-1-64078-465-9
- ↑ Tanya DePass, James Jacobs, Lyz Liddell, et al. (2019). "Shining Kingdoms". World Guide, p. 129. Paizo Inc. ISBN 978-1-64078-172-6
- ↑ John Compton et al. (2019). Character Guide, p. 13. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 26. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 96. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 100–101. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 103–105. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 102. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 124. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 125. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ Tanya DePass, James Jacobs, Lyz Liddell, et al. (2019). "Eye of Dread". World Guide, p. 40. Paizo Inc. ISBN 978-1-64078-172-6
- ↑ Logan Bonner et al. (2019). Pathfinder Core Rulebook, p. 129, 191. Paizo Inc. ISBN 978-1-64078-168-9
- ↑ Jason Bulmahn. (2010). Advanced Player's Guide, p. 95. Paizo Publishing, LLC. ISBN 978-1-60125-246-3
- ↑ Logan Bonner, Mark Seifter, et al. (2021). Secrets of Magic, p. 51. Paizo Inc. ISBN 978-1-64078-345-4
- ↑ Logan Bonner et al. (2019). Pathfinder Core Rulebook, p. 130. Paizo Inc. ISBN 978-1-64078-168-9
- ↑ John Compton et al. (2019). Character Guide, p. 52. Paizo Inc. ISBN 978-1-64078-193-1
- ↑ John Compton et al. (2019). Character Guide, p. 55. Paizo Inc. ISBN 978-1-64078-193-1