|Aura (1E)||Faint evocation|
|Caster Level (1E)||5|
Source: The Inner Sea World Guide, pg(s). 299
Magic items, or magical items, come in many different forms and values, enhanced by many types of magic.
|This page is a stub. You can help us by expanding it.|
Types of magic item
Magic items are commonly divided into nine categories:
Magic items' powers protect them from many of the natural forces that would degrade mundane equivalents over time, and they can remain stable and usable for hundreds—even thousands—of years even when stored in unsuitable conditions.
Those who craft or research magic items as an occupation are often called artificers.
|This section is a stub. You can help us by expanding it.|
Cursed magic items
Sometimes a normal magic item can be badly constructed in some fashion, leading to the manufacture of a cursed magic item instead. Most are created accidentally, but some are intentionally crafted to sabotage others or to gain a benefit even at the curse's often great cost. Black markets often attempt to pass off cursed items as counterfeit magic items, especially items that are initially beneficial but lose or twist their powers over time.
Intelligent magic items
Some magic items are intelligent, possessing some personality of their own.
A rare few magic items are of such power that they are considered separately from mere magic items and are termed artifacts: minor or major in classification.
- ↑ 1.0 1.1 1.2 1.3 1.4 Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 458. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- ↑ Rob McCreary. (March 17, 2014). Comment on "The Half-Dead City", Paizo messageboards.
- ↑ Jason Bulmahn et al. (2015). Pathfinder Unchained, p. 200. Paizo Inc. ISBN 978-1-60125-715-4
- ↑ Ron Lundeen, Jason Nelson, David N. Ross, and David Schwartz. (2015). Black Markets, p. 16. Paizo Inc. ISBN 978-1-60125-789-5