Arcane magic
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Arcane magic is one of three types, or four traditions, of magic, along with divine, occult/psychic magic, and primal magic,[1] that manifests in the form of spells and spell-like effects.[2] Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it is generally poor at affecting the spirit or the soul.[3] Arcane spells are known to create more dramatic and destructive effects.[4][5]
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On Golarion
The arcane is the most familiar to many, due to its accessibility to nearly anyone with a rudimentary education, making it among the most prevalent in both day-to-day life and legends. At most, there is an assumption that arcane spellcasters tend to be high-class and pretentious, despite the fact that arcane sorcery is nearly as common as wizardry and is less likely to accompany a formal education.[6]
Practitioners
Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves.[3]
Magi, some sorcerers, some summoners, some witches, and wizards[7] can all cast arcane spells, as can others who study the arts of spellcraft or have an innate talent for spellcasting.[2][8]
Components
Many arcane magic spells require physical components, almost always in the form of either a reusable focus or consumable material component.[9]
Written spells
Arcane spells can be described using an intricate, universal form of notation. Each spell scribe has a unique form that renders written spells incomprehensible to other arcane spellcasters until they decipher its contents.[4] Wizards scribe spells into spellbooks for reference and preparation, and all arcane spellcasters can read scrolls depicting arcane spells.[10]
References
For additional resources, see the Meta page.
- ↑ Psychic magic is used in Pathfinder First Edition. Psychic is akin to occult magic in Second Edition.
- ↑ 2.0 2.1 Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 206. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- ↑ 3.0 3.1 Logan Bonner et al. (2019). Pathfinder Core Rulebook, p. 299. Paizo Inc. ISBN 978-1-64078-168-9
- ↑ 4.0 4.1 Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 218. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- ↑ Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 220. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- ↑ Rigby Bendele et al. (2022). Travel Guide, p. 74. Paizo Inc. ISBN 978-1-64078-465-9
- ↑ and arcanists, bards, bloodragers, and skalds for Pathfinder First Edition. Bards use occult spells, while sorcerers, summoners, and witches utilise all four traditions of magic in Second Edition.
- ↑ Logan Bonner et al. (2019). Pathfinder Core Rulebook, Paizo Inc. ISBN 978-1-64078-168-9
- ↑ Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 213. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- ↑ Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 219. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
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