Eye of Dread is a term used to describe the region of central Avistan most heavily impacted by the newly ascendant Tar-Baphon, and includes Lake Encarthan (and the Isle of Terror), the orc homeland of Belkzen, militaristic Molthune, fiercely independent Nirmathas, the newly emergent hobgoblin nation of Oprak, haunted Ustalav, and of course, the Gravelands (formerly the nation of Lastwall).12
The dominant force in the Eye of Dread region at present is the Whispering Tyrant. His vast armies of undead relentlessly advance from the Gravelands and the Eye of Dread, compelling neighboring regions to unite against his overwhelming power. The influx of refugees fleeing the shattered nation of Lastwall has overwhelmed many surrounding nations, triggering a surge of xenophobic sentiment in the Ustalavic port city of Caliphas.
The Whispering Tyrant's menacing presence has compelled nations to form alliances that were once deemed unimaginable just a decade ago. Nirmathas and Molthune have set aside their animosity in light of Oprak's emergence and the looming threat of the Whispering Tyrant. Belkzen now engages in formal debates regarding pacts with neighboring nations to fortify themselves against the relentless undead hordes. Even the freed fey of the Fangwood, liberated from centuries of corrupt rule, contemplate alliances to bestow their unpredictable favor upon.3
Valuable ores are abundant in the central mountains of Avistan, and both Belkzen and Oprak heavily rely on exporting metals and gems. While the Fangwood Forest continues to offer its bounties to those who care for it, the fey guardians prohibit reckless harvesting. The loss of the fertile lands in central Lastwall and the influx of refugees have made food supplies the most sought-after import in the region. Taking advantage of its robust workforce and advantageous trade agreements, Molthune has established dominance in shipping and transportation throughout the area. Lake Encarthan remains a bustling waterway in Avistan, but the presence of the Whispering Tyrant on the Isle of Terror compels merchant ships and pirates alike to stay close to the safety of the shore.3
The most commonly found peoples in the Eye of Dread region are humans of Kellid, Taldan, and Varisian extraction, in addition to dwarves, goblins, and half-orcs. The most frequently spoken languages are Common, Goblin, Hallit, Necril, Orcish, and Varisian. Popular deities worshipped include Desna, Erastil, Iomedae, Pharasma, Rovagug, and Urgathoa.4