Mythic Origins

This article is primarily or only relevant to Pathfinder First Edition.
The subject of this article exists in or is relevant to the real world.
From PathfinderWiki

Mythic Origins
Mythic Origins
Author(s) Dennis Baker, Philip Minchin, and Russ Taylor
Publisher Paizo Publishing, LLC
Price Print: $12.99
PDF: $9.99
Released September 25, 2013
Type Sourcebook
Binding Paperback
Pages 32 pages
isbn ISBN 978-1-60125-569-3
Rules set PFRPG
Series Pathfinder Player Companion
Follows Demon Hunter's Handbook
Precedes Blood of the Moon
Artwork from Mythic Origins

Mythic Origins, a Pathfinder Player Companion sourcebook by Dennis Baker, Philip Minchin, and Russ Taylor, was released on September 25, 2013.

Mythic Might!Charge headfirst into the heart of myth with Pathfinder Player Companion: Mythic Origins! Whether your character's incredible powers come from physical mastery, eldritch energies, divine favor, or indomitable forces of will, this volume will bring your mythic character to new levels of power and greater renown in the award-winning Pathfinder campaign setting.

Mythic Origins presents a player-friendly overview of the roles of mythic characters in the world of Golarion, as well as a slew of new options and fresh ideas for mythic characters made with the rules from Pathfinder Roleplaying Game: Mythic Adventures. Discover where the Inner Sea region's most powerful beings first gleaned their power, how the deities interact with their mythic godlings, and what kinds of abilities the forces of Golarion are capable of wielding. Join the ranks of the mightiest heroes with Pathfinder Player Companion: Mythic Origins!

Inside this book, you'll find:

  • Details on what it means to be a mythic hero or villain on Golarion, including how and where one can gain mythic power and hot spots in the Inner Sea region where mythic activity is rumored to thrive.
  • Universal path abilities tied to each of the core deities of the Pathfinder campaign setting, attainable by godlings and favored servants of the gods.
  • New path abilities for each of the six mythic paths, allowing archmages to walk among the stars and champions to span miles with a single leap.
  • Mythic versions of the Inner Sea region's most iconic spells, allowing harrowers to infuse their readings with mythic power and Lamashtu's faithful to further enhance the waters of their foul god with vile energies.
  • A new path ability and example trials that enable mythic heroes to become mortal heralds of their chosen deities.
  • New spells, mythic variants, and magical items and artifacts befitting a mythic character.


  • For Your Character (2)
  • Heroes of Myth (4)
  • Godlings of Purity (6)
  • Godlings of Balance (8)
  • Godlings of Corruption (10)
  • Mythic Spells of the Inner Sea (12)
  • New Mythic Spells (14)
  • Mortal Heralds (16)
  • Mythic Magic Items (18)
  • Archmage Path Abilities (20)
  • Champion Path Abilities (22)
  • Guardian Path Abilities (24)
  • Hierophant Path Abilities (26)
  • Marshal Path Abilities (28)
  • Trickster Path Abilities (30)
  • Mythic Hot Spots of the Inner Sea (inside front cover)
  • Mythic Deed Tracker (inside rear cover)