Facts:Ultimate Wilderness/Sections
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Introduction
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Chapter 1: Wilderness Heroes
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Chapter 2: Archetypes and Class Options
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Chapter 3: Feats
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* Types of Feats
Feat Descriptions
Feat Table
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Chapter 4: Mastering the Wild
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* Discovery and Exploration
The First World
Foraging and Salvaging
The Green Faith
Harvesting Poisons
Hazards and Disasters
Herbalism
Spells of the Wild
Trophies and Treasures
Weather
Wilderness Traps
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Chapter 5: Companions and Familiars
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* Magic Item Slots
Animal Companions
Plant Companions
Vermin Companions
Animal Companion Archetypes
Familiars
Familiar Archetypes
Companion Tricks
Companion Feats
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Chapter 6: Spells
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* Spell Lists
Spells
Nature Rituals
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Chapter 7: Gear and Magic Items
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NameThe general name of an entity. This is used for many different types.
Index
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