No one can outperform a fighter when it comes to pure martial combat. Where mages battle with their arcane powers and clerics through the gifts from their deity, fighters can hold their own with their strength of arms alone. In Golarion, the life of a fighter is the primary recourse of a would-be adventurer. No study is needed, no blessings to be imparted–all one needs is a sword and the will to excel and become better.1
Unlike the more common warrior, the fighter is more than just someone familiar with the arts of war. They are beyond the ken of simple sword-wielding soldiers, often (but not always) having attended military academies or private schools, such as those in Brevoy. They are tougher, more skilled, and better prepared to face their foe. Their experience or training makes them excellent commanders on the battlefield and in the garrison. Although the military life is a suitable one, available in all nations of the world, it is not the only one afforded a fighter, nor is it always the most elegant. A fighter might be a mercenary, gang-member, or simply an adventurer.1
Fighters journey forth from all nations. The larger nations, such as Andoran, have renowned standing armies and guards. Even the less civilized areas and cultures produce excellent fighters, though often in accompaniment to other warrior classes. Fighters from private companies might be a member of the Hellknights of Cheliax and Varisia, the Pure Legion in Rahadoum, or in southern Brevoy, birthplace of the Aldori swordpact.12
See also: Category:Fighters
There are no restrictions on the race of a fighter, but dwarf, catfolk, orc, ratfolk, azarketi, hobgoblin, lizardfolk, beastkin, fleshwarp, strix, poppet, conrasu, gnoll, automaton and shoony adventurers often become fighters.