Alchemist

From PathfinderWiki
Alchemist
Fumbus, iconic goblin alchemist.
(Class)
Races Any
Alignment
Iconic character Damiel Morgethai (1E), Fumbus (2E)
Images of alchemists

Source: Advanced Player's Guide (First Edition), pg(s). 26–32 (1E)
Core Rulebook (Second Edition), pg(s). 70–81 (2E)

Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with virulent power to grant him impressive skill with poisons, explosives, and all matter of self-transformative magic. These items are known as extracts, bombs, and mutagens. The extracts available to an alchemist are governed by which formula he has written in his formula book, which acts in many ways as the alchemist's equivalent to a wizard's spellbook.[1]

On Golarion

Alchemists most frequently ply their trade in urban areas, where they can easily buy their components and have a larger market for their specialty goods. The desert nation of Thuvia in Garund is particularly known for its alchemists, and owes its entire economy to the discovery of the most famous alchemical substance in all Golarion: the sun orchid elixir. Alchemists find a home anywhere were experimentation and innovation are valued, such as the city-state of Alkenstar, the gnome city of Brastlewark in Cheliax, fleshwarping pits of the city of Oenopion in Nex,[2] and north-eastern areas of Ustalav collectively called the Palatinates.[3] Many alchemists join up with the Pathfinder Society's Grand Archive.[4]

In Absalom, cosmetic-creating alchemists join the Perfumers' Conglomerate, a guild of artisans.[5]

The Sparkforge Collective in Dongun Hold is always looking for smiths, alchemists, and inventors to join their ranks.[6]

Races

There are no restrictions on the race of an alchemist, but elf, goblin, halfling, hobgoblin, grippli, kobold, ratfolk, android, aphorite, and suli adventurers often become alchemists.

Religions

Damiel Morgethai, an iconic elven alchemist.

Scholarly characters like alchemists may recognize that religious devotions bring a connection to their community, a purpose in life, and maybe a route to a superior position of power. This awareness might bring them to the worship of a deity associated with the intellect, such as the god of magic, Nethys. Alternatively, they might enjoy established and influential churches, such as those of Abadar, Iomedae, or Asmodeus, depending on their personal calling.[7]

One of Norgorber's aspects, Blackfingers, is an ally of alchemists and poisoners,[8] and is respected even by good alchemists for the forbidden knowledge he possesses. His followers often conduct reckless and immoral experiments.[9]

Ydersius is a god of the serpentfolk, immortality, and poison. Alchemists value Ydersius's ancient lore regarding potent poisons, and the secrets of his threefold venoms are traded among certain sinister circles.[10]

Some other gods and demigods take an interest in alchemy, including:[11]

References

For additional resources, see the Meta page.

  1. Jason Bulmahn. (2010). Advanced Player's Guide, p. 26. Paizo Publishing, LLC. ISBN 978-1-60125-246-3
  2. James Jacobs et al. (2011). The Inner Sea World Guide, p. 274. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  3. Tanya DePass, James Jacobs, Lyz Liddell, et al. (2019). World Guide, p. 45. Paizo Inc. ISBN 978-1-64078-172-6
  4. John Compton et al. (2019). Character Guide, p. 109. Paizo Inc. ISBN 978-1-64078-193-1
  5. Erik Mona et al. (2021). Absalom, City of Lost Omens, p. 53. Paizo Inc. ISBN 978-1-64078-235-8
  6. Michael Sayre and Mark Seifter. (2021). Guns & Gears, p. 193. Paizo Inc. ISBN 978-1-64078-369-0
  7. Sean K Reynolds. (2008). Gods and Magic, p. 7. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
  8. Logan Bonner et al. (2019). Pathfinder Core Rulebook, p. 439. Paizo Inc. ISBN 978-1-64078-168-9
  9. Sean K Reynolds. (2008). Gods and Magic, p. 36. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
  10. Laura-Shay Adams et al. (2021). The Mwangi Expanse, p. 145. Paizo Inc. ISBN 978-1-64078-340-9
  11. Sean K Reynolds et al. (2014). Inner Sea Gods, Paizo Inc. ISBN 978-1-60125-597-6