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Strategy Guide

From PathfinderWiki
Pathfinder Roleplaying Game Strategy Guide
Cover Image
Book - Core
Rule set
March 25, 2015
March 25, 2015

Strategy Guide, a hardcover core Pathfinder RPG rulebook by Wolfgang Baur, Jason Bulmahn, John Compton, Jessica Price and Sean K. Reynolds, was released on March 25, 2015.

Master the Game!Unlock the secrets of the Pathfinder Roleplaying Game! Whether you're a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is your new advisor at the gaming table. Unsure which feat to choose or spell to prepare? Detailed walkthroughs of all 11 core classes help you create and customize exactly the characters you want to play, and continue to offer advice as you take your adventurers all the way to the heights of power. At the same time, this book provides a quick and easy introduction to combat and advanced rules options, tips for battlefield domination and better roleplaying, and more!

The Pathfinder Roleplaying Game Strategy Guide is an indispensable introduction to the Pathfinder Roleplaying Game and companion to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

The Pathfinder Roleplaying Game Strategy Guide includes:

  • Illustrated, step-by-step guides to creating, advancing, and playing characters of all 11 core classes, with specific tips and tactics for 26 different classic character themes, such as the archer, the trickster, the crusader, the conjurer, and more!
  • A clear and user-friendly introduction to the basics of combat and narrative play, with easy-to-understand explanations of Pathfinder RPG terminology, systems, and core concepts.
  • Advice for getting the most out of game sessions, collaborating with other players, and succeeding both on and off the battlefield.
  • An overview of how to get started in the Paizo Organized Play program.


p. 4
  • Getting the Most Out of This Book
  • Important Terms and Concepts
Character Themes
p. 10
  • Theme Selection Quiz
  • Angel-Born
  • Animal Friend
  • Archer
  • Battle Priest
  • Berserker
  • Brute
  • Conjurer
  • Crusader
  • Dragon-Child
  • Dual-Weapon Warrior
  • Fire-Blooded
  • Fury
  • Healer
  • Illusionist
  • Knight
  • Maneuver Specialist
  • Martial Warrior
  • Nature Warrior
  • Shadow
  • Shield Fighter
  • Smasher
  • Stargazer
  • Thief
  • Traditional Mage
  • Trickster
  • Troubadour
p. 28
Class Guides
p. 30
Playing the Game
p. 118
  • Combat
  • Your Turn
  • Action Types
  • Attacks and Damage
  • Understanding Your Square
  • Analyzing the Battlefield
  • Combat Maneuvers
  • Big Hits and Bonuses
  • Death
  • Spellcasting
  • Tactical Considerations
  • Combat Tricks
  • Narrative Play
  • Exploration and Dungeon Delving
  • Diplomacy and Gathering Information
  • Meeting Important People
  • Stealth and Scouting
  • Mysteries
  • Other Narrative Elements
  • Behind the Screen
  • Advice for Better Gaming
  • Pathfinder Society
p. 158