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Ultimate Wilderness

From PathfinderWiki
Ultimate Wilderness
Ultimate Wilderness

Paizo staff
Print: $44.99
PDF: $19.99
November 22, 2017
Hardcover, PDF
ISBN 978-1-60125-986-8
Rules set

Ultimate Wilderness, a Pathfinder Roleplaying Game sourcebook, was released on November 22, 2017.

Answer the CallWild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!


p. 4
Chapter 1: Wilderness Heroes
p. 6
Chapter 2: Archetypes and Class Options
p. 32
Chapter 3: Feats
p. 98
  • Types of Feats
  • Feat Descriptions
  • Feat Table
Chapter 4: Mastering the Wild
p. 122
  • Discovery and Exploration
  • The First World
  • Foraging and Salvaging
  • The Green Faith
  • Harvesting Poisons
  • Hazards and Disasters
  • Herbalism
  • Spells of the Wild
  • Trophies and Treasures
  • Weather
  • Wilderness Traps
Chapter 5: Companions and Familiars
p. 174
  • Magic Item Slots
  • Animal Companions
  • Plant Companions
  • Vermin Companions
  • Animal Companion Archetypes
  • Familiars
  • Familiar Archetypes
  • Companion Tricks
  • Companion Feats
Chapter 6: Spells
p. 220
  • Spell Lists
  • Spells
  • Nature Rituals
Chapter 7: Gear and Magic Items
p. 240
p. 252