Nethys

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Nethys
Nethys's Holy Symbol
(Deity)
Titles The All-Seeing Eye
Adjective Nethysian
Home Realm of Nethys, Maelstrom
Alignment Neutral
Portfolio Magic
Worshipers Wizards
Mystic Theurges
Cleric Alignments
Domains Destruction, Knowledge, Magic, Protection, Rune
Subdomains Arcane, Catastrophe, Divine, Defense, Thought, Wards
Favored Weapon Quarterstaff
Symbol Two-toned mask
Sacred Animal Zebra
Sacred Colors Black, white

Source: Inner Sea Gods, pg(s). 100-107

Nethys (pronounced NETH-uhs)[1] is a Garundi god who holds magic above all things. He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic, torn between destroying the world with one hand and saving it with the other.[2]

History

Ancient Osiriani texts tell of a God-King named Nethys, whose mastery of magic allowed him to gain unparalleled power. With these abilities he became a god by seeing all that transpired on all planes. However, this omnipresent knowledge also drove him irreparably mad. This dual-edged nature of magic is cherished by his followers and is epitomized in his apotheosis.[2]

Relationships

Although his madness makes it hard to act on long-term plans, Nethys is active and approachable by all deities for aid in their ventures. He remains neutral for the most part, unless his powers of omnipresent knowledge reveal he is being betrayed or threatened. He particularly allies with those requiring the use of magic, regardless of nefarious or benevolent cause.[2]

Despite his indifference, there is one area where Nethys will never act, and that is to support followers of Rovagug in freeing their master. There are limits even to Nethys's love of destruction, and the annihilation of Golarion is not his wish. On the other hand, Gorum and Nethys share a mutual appreciation. As Irori and Nethys are the only mortals to have ascended to deity status without the aid of the Starstone, Nethys has a special interest in the Master of Masters,[3] even though Irori does not particularly care for him. Magic scholars of the two faiths sometimes clash, as Irorans tend to want to impose structure on the fundamental nature of magic, while Nethysians revel in the chaos.[4]

Appearance

A common depiction of Nethys

Nethys appears as a frightening male human emanating great energy. One side of him is youthful and dominating, almost glowing with power while healing the sick and protecting the innocent, while his other half is charred and crackling with leaking magic that unleashes destruction.[2][5]

Providence

Areas of unpredictable magic are thought to occur when Nethys passes too close to the Material Plane, while dead magic zones (where magic does not function) are seen as a sign of his disfavor. The All-Seeing Eye does not visit his worshipers in dreams to show favor or dislike, a fact that they often mention with pride. They see the divine attention of other gods as patronizing or coddling, and are glad that Nethys does not stoop to such common practices.[5]

Servants

Nethys holds magic above all things. Those unable to do or use magic are held as lesser by the faith, denied the divine majesty of working spells. Creatures with magic abilities or properties are held as sacred to his faith.[citation needed]

Arcanotheign 
Appearing as woman-shaped cloud of crackling energy, the herald of Nethys is either black or white depending on Nethys' intentions. She can transform objects and shoot eldritch rays.[2][3]
Bard
A masked trumpet archon.[2][3]
Takaral
A mighty semi-skeletal lich.[2][3]
Yamasha
A terribly beautiful succubus-like creature.[3]

Church of Nethys

The learned and powerful church of Nethys is as divided as its god, many even actively opposing rival temples. Magic and the ability to cast it is held above all other things.[citation needed]

Worshipers

Nethys is worshiped by all sorts of wizards and clerics, and all those with an interest in magic and its use and advancement. Rank within the clergy is determined by magical knowledge and power, with the former more important in benign temples, and the latter taking precedence in the more malevolent ones.[6] His followers are most frequently found in Absalom, Geb, Jalmeray, Katapesh, Kyonin, Nex, Numeria, Osirion, Qadira, and Thuvia (particularly the city of Pashow,[5][7][8][9] and among the Mwangi,[10] elves,[11] gnomes,[12] and half-elves of the Inner Sea region.[13]

While many consider following Nethys an odd choice for a knight, these scholars have equal devotion to the skills of battle and magic. Over the centuries, devotees of Nethys have spread the spells found in Serren's Field Manual, a tome dedicated to the support of knights and soldiers.[14][15]

Clergy

Priests of Nethys wear skullcaps, robes, mozzetta, and hoods in related hues that vary depending on the individual temple.[5]

Temples & Shrines

Temples of Nethys can take any shape, from that of a wizard's laboratory, to a fortress, or even a small palace. They are always staffed by magically knowledgeable people, and take quite a mercenary approach to their services. Different temples may have a different focus in magic, or a preference towards one of Nethys' aspects, however many try to maintain a balance. The holy scripts of Nethys (The Book of Magic) are always written on a temple's interior walls.[6]

Holy Texts

The clergy consider all books of magic to be holy texts to the All-Seeing Eye, and most of the scripts and writings associated with his faith include spellcraft, and dual methods of application and interpretation—often in immediately contradicting paragraphs.[citation needed]

The Book of Magic
This is a comprehensive guide for channeling magic and the ramifications of its use and misuse.[6][16] Although its teachings are always written on the interior walls of Nethys' temples, most priests also carry them as a book or scroll bundle.[5]

Church History

The struggle for dominance between the churches of Nethys, Norgorber, and Sarenrae triggered the Oath Wars in Rahadoum in 2498 AR. This bloody civil war eventually led to the expulsion of all religions from Rahadoum in 2560 AR and the establishment of the Laws of Man.[17]

Holidays

Services and occasions vary between temples, though most ceremonies involve the active use of magic and chanting. The three major holidays are held in Neth, the month named after the god: Abjurant Day on 8th Neth, Evoking Day on 18th Neth, and Transmutatum on 28th Neth.[18][19]

References

There is a major article about Nethys in the sourcebook The Thousand Fangs Below.

  1. Erik Mona et al. (2008). Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Sean K Reynolds. (2008). Gods and Magic, p. 26. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
  3. 3.0 3.1 3.2 3.3 3.4 Sean K Reynolds. (2011). Nethys. The Thousand Fangs Below, p. 73. Paizo Publishing, LLC. ISBN 978-1-60125-276-0
  4. James Jacobs et al. (2011). The Inner Sea World Guide, p. 222. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  5. 5.0 5.1 5.2 5.3 5.4 James Jacobs et al. (2011). The Inner Sea World Guide, p. 223. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  6. 6.0 6.1 6.2 Sean K Reynolds. (2008). Gods and Magic, p. 27. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
  7. James Jacobs et al. (2011). The Inner Sea World Guide, p. 86. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  8. James Jacobs et al. (2011). The Inner Sea World Guide, p. 150. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  9. James Jacobs et al. (2011). The Inner Sea World Guide, p. 189. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  10. James Jacobs et al. (2011). The Inner Sea World Guide, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  11. James Jacobs et al. (2011). The Inner Sea World Guide, p. 25. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  12. James Jacobs et al. (2011). The Inner Sea World Guide, p. 26. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  13. James Jacobs et al. (2011). The Inner Sea World Guide, p. 28. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  14. Gareth Hanrahan, Steve Kenson, Patrick Renie, Tork Shaw, and Jerome Virnich. (2012). Knights of the Inner Sea, p. 18. Paizo Publishing, LLC. ISBN 978-1-60125-460-3
  15. Gareth Hanrahan, Steve Kenson, Patrick Renie, Tork Shaw, and Jerome Virnich. (2012). Knights of the Inner Sea, p. 28. Paizo Publishing, LLC. ISBN 978-1-60125-460-3
  16. Sean K Reynolds. (2011). Nethys. The Thousand Fangs Below, p. 71. Paizo Publishing, LLC. ISBN 978-1-60125-276-0
  17. James Jacobs et al. (2011). The Inner Sea World Guide, p. 35. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  18. Sean K Reynolds. (2011). Nethys. The Thousand Fangs Below, p. 72. Paizo Publishing, LLC. ISBN 978-1-60125-276-0
  19. Colin McComb. (2011). Faiths of Balance, p. 31. Paizo Publishing, LLC. ISBN 978-1-60125-316-3