|Titles|| The Wind and the Waves;|
Ioz'om, the Sky Father;
Hyjarth & Tourithia
|Worshipers||Druids, sailors, woodsmen, farmers|
|Domains||Air, Animal, Plant, Water, Weather|
|Subdomains||Cloud, Decay, Growth, Oceans, Seasons, Wind|
|Sacred Colors||Blue, green|
Source: The Inner Sea World Guide, pg(s). 221
Gozreh (pronounced GOHZ-ray) is a dualistic god of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, Gozreh is a fickle deity.
Gozreh is an ancient deity, thought to have existed for as long as the wind has blown and the waters swelled. His faithful are to be found in all places of nature, doing her will as they have for eons. He is counted among one of the original gods that fought against Rovagug in the defense of all creation.
Gozreh mostly remains neutral towards the other gods unless they bring threats to his dominion. Despite this, he often comes into conflict with Rovagug, Nethys, and Urgathoa, for their destructive or corrupting influences on the world. He is often at odds with Abadar over the encroachments of civilization on nature, yet cordial with Erastil and Desna. Erastil, in particular, is considered somewhat of a friend, due to their shared respect for nature. Followers of Gozreh also find they have much in common with those who follow Golarion's other major nature religion, the Green Faith.
Gozreh appears as a colossal humanoid (often of Mwangi ethnicity) whose lower body trails away into a mass of roiling elemental matter, but whose gender is dependent on his aspect. Her female form is associated with the sea, and appears as a young and beautiful woman with wild green hair whose torso merges with the roiling sea. His male half represents the winds and clouds, and appears as a weathered old man with a long white beard whose lower body melds into a storm cloud. Images of Gozreh typically present his two forms reaching up from the sea and down from the heavens to touch one another in midair.
Gozreh shows his favor by the sudden appearance of a gentle breeze that carries with it the smell of blooming flowers, the unexpected sound of waves crashing on a shore, or dreams involving a specific, and unusual-looking animal. His displeasure is seen in the sudden appearance of extremely localized storms or other bad weather, being watched or hounded by birds or beasts, or the continuous taste of blood in one's mouth.
Nature and all its creatures are considered to be Gozreh's domain, but her clergy place significance on birds and creatures of the sea, especially those who merge the two concepts, such as albatrosses and seagulls.
- Personification of Fury
- Appearing as an ancient elemental, a fusion of wind and wave, Gozreh's herald serves her interests across the planes.
Church of Gozreh
Gozreh is worshiped wherever nature is feared or held in high esteem, but his followers can most commonly found in the Mwangi Expanse, Sargava, the Shackles, the Sodden Lands, the Steaming Sea, Thuvia, and Varisia, and among the Mwangi, Varisians, and gnomes throughout the Inner Sea region. Most sailors pay homage to him, at least in passing, praying for safe passage on their travels, and her clergy is expected to bless new crops during the planting season.
Shortly after the appearance of the Eye of Abendego, a splinter-cult of Gozreh called the Storm Kindlers became convinced the Eye was a manifestation of Gozreh. They flocked to the Sodden Lands, but were unable to cope with the harsh realities of life in the region and were soon killed. Their leaders wore magical masks that helped them navigate the flooded land. Some of these masks survive and are now worn by inhabitants of the Sodden Lands, who call them Goz masks.
Most cloud giants worship Gozreh as Ioz'om, the Sky Father, and believe that they are all his descendants. Storm giants worship Gozreh as the father-sky god Hyjarth and the mother-sea goddess Tourithia.
Priests of Gozreh are rugged folk and many are hermits. Men are expected to have long beards and women long hair. Seaweed, natural items, and strands of white cloth are often braided into the hair of the faithful. Formal raiment is usually long robes of sea-green, storm-grey, or sky blue color, decorated with coral or pearls. Although most druids in the Inner Sea region are followers of the Green Faith, a significant minority of them worship Gozreh instead.
Temples & Shrines
Temples of Gozreh are always open to the sky and often contain some sort of pool or open water at the heart. They often appear in out-of-the-way places and are typically built using only slightly worked local materials, such as driftwood and unquarried stone. Services and occasions vary from temple to temple, though most ceremonies involve offerings, prayers, and chanting. Some temples venerate either his male or female forms and portfolio, while churches in port cities most often worship both at once.
Gozreh's texts are typically guides to natural life, almanacs of tides and such things, interspersed with chants and prayers and suggested offerings to the fickle deity.
- Hymns to the Winds and Waves or Hymns to the Wind and the Wave
- This book includes susurrant prayers, rules for personal behavior, and the respect of nature.
- Erik Mona et al. (2008). Campaign Setting, p. 246. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Sean K Reynolds. (2008). Gods and Magic, p. 18. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- Sean K Reynolds. (2008). Gods and Magic, p. 2. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 236. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 221. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 178. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 22. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 26. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Erik Mona et al. (2008). Campaign Setting, p. 29. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Erik Mona et al. (2008). Campaign Setting, p. 135. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Sean K Reynolds et al. (2014). Inner Sea Gods, p. 188. Paizo Inc. ISBN 978-1-60125-597-6
- Russ Taylor. (2012). Cloud Giant. Giants Revisited, p. 6. Paizo Publishing, LLC. ISBN 978-1-60125-412-2
- Jason Nelson. (2012). Storm Giant. Giants Revisited, p. 54. Paizo Publishing, LLC. ISBN 978-1-60125-412-2
- Sean K Reynolds. (2008). Gods and Magic, p. 19. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- Erik Mona et al. (2008). Campaign Setting, p. 238-239. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 248. Paizo Publishing, LLC. ISBN 978-1-60125-269-2