| This article requires cleanup.|
Please discuss this issue on the talk page and improve it if you can.
This article has been tagged since 03:27, 17 July 2012 (UTC).}}
Clerics are the warrior-priests of Golarion. They seek to spread their faith through conviction, words, and in some cases, war. Unlike the normal practitioners of religion, even regular priests, the cleric is actually connected to their deity through prayer and practice. They receive training in the basics of war at the same time they learn to channel the influence of their deity.
Religion is everywhere and likewise are the clerics. From the lowliest hamlet to the largest metropolis, all creatures maintain shrines and temples and have some modicum of faith. Where there is faith there is a cleric to maintain and spread that faith.
Only the most dedicated of clerics spread their religion beyond their home region. The call of adventure is a good way to spread word of ones faith, but is also a quick path to the grave. Most adventuring clerics are of good or neutral deities, seeking to combat evil or maliciousness wherever it arises. Evil clerics are more rare - a church founded on evil is rarely united, and chaotic evil churches even less so. Nonetheless, evil clerics are particularly feared throughout Golarion, if only as portends of the actions of much greater evil.
Clerics arise in all races. They tend to favour the greater deities of Golarion, and if inclined to worship outside this pantheon a cleric will tend to align to a racial deity.
Clerics are found everywhere except a few nations. The government of Rahadoum, for example, bans entirely the exercise of any religion pursuant to the Laws of Man, passed in the aftermath of decades of devastating religious war; churches and clerics drawn to minister in Rahadoum must do so in secrecy, risking exile, imprisonment, or worse. In the strict theocracy of Razmiran, virtually all citizens are compelled -- by any means from economic coercion to forced conversion -- to worship the false deity Razmir. In contrast, Absalom houses great temples to numerous major deities in the Ascendant Court.
- ↑ Erik Mona et al. (2008). Campaign Setting, p. 122. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ Erik Mona et al. (2008). Campaign Setting, p. 124-25. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ Owen K.C. Stephens. (2008). Guide to Absalom, p. 13-17. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ Erik Mona et al. (2008). Campaign Setting, p. 54-55. Paizo Publishing, LLC. ISBN 978-1-60125-112-1