|Ruler||Forest Marshal Weslen Gavirk|
|Religions||Erastil, Gorum, Iomedae|
Nirmathas (pronounced NEAR-math-ehs) is a struggling country that only recently freed itself from the grasp of the imperialistic nation of Molthune, which continues to try to reclaim it. The people of Nirmathas are proud of their freedom, liberty, and self-sufficiency. They are continually on guard for incursions by their southern border.
The government of Nirmathas is fairly informal: there is no strong, central government, and most decisions are handled at the local level. This local governance varies from village to village, town to town, creating a chaotic patchwork of laws, traditions, and procedures. The people of Nirmathas may not have much in common, but there is one trait they all share: their dislike of a regimented bureaucracy like the one that was forced upon them first by the Empire of Cheliax and then by its successor, Molthune. Nirmathas's only authority figure is the commander of its military: Forest Marshal Weslen Gavirk. A new Forest Marshall is elected every four years by prominent leaders and soldoers.
The history of Nirmathas as an independent nation goes back less than a century. Before its war of independence, Nirmathas was seen as just a resource-heavy province ripe for harvesting. The grip of their first masters, Imperial Cheliax, loosened in 4606 AR with the death of Aroden and the ensuing civil war offered the region a brief respite from distant, autocratic rule. In 4632 AR, Molthune declared independence, including all of current-day Nirmathas. It didn't take long for the independent-minded people in the north to realize that they had only traded one distant, imperious master for another. It soon became clear to the people living in the southern Fangwood that nothing was going to change. The excitement soon faded to disappointment which gave way to a deep, festering resentment. The embers of rebellion were lit and began as small, petty acts of sabotage, little more than vented frustration. Soon, this petty resentment was stocked into the fire of full blown rebellion.
War with Molthune
In the early years (starting in 4648 AR) this rebellion was a chaotic series of separate, ineffective skirmishes, until Irgal Nirmath, a half-elf trapper, managed to achieve victory after victory as a leader of a small group of woodsmen. As his victories mounted, his reputation—and his army—grew, and within seven years (4655 AR) Nirmath had lead his forces to victory. Unfortunately, he did not live long enough to see the fruits of his labour, for he was felled by an assassin's blade on the night of his final military victory. The new country was named in his honour, and since that day Nirmathas has been a free nation.
Nirmathas lies on the western shores of Lake Encarthan, one of Avistan's largest bodies of fresh water. As a nation, Nirmathas is surrounded by enemies: to its south lies Molthune, its parent nation and the country that Nirmathas has unofficially been at war with since its creation. To its west, along with Varisia, lies Nidal, the home of fell shadow beast and the foul aristocracy that commands them. To the north lies the orc-infested Hold of Belkzen; it inhabitants' warlike ways are a constant threat to lasting peace.
Nirmathas does have one friendly neighbour: the kingdom of Lastwall at its northern border. Both countries share a respect for one other, and though they do not give each other direct military aid (as Lastwall is also an ally of Molthune), they both share a common enemy in the orcs of Belkzen.
The inhabitants of Nirmathas are primarily human, though they tend to judge a creature on its actions rather than its race. The people of Nirmathas are renowned for their love of individual freedom and hatred of bureaucratic meddling and repression, putting them at odds with the two nations that have previously conquered them (see the History section above). The people are generally independent and self-reliant, even within the cities, where such traits are less necessary. This independent attitude does have its drawbacks: Nirmathas effectively functions without a higher government, with each town and village running it own affairs.
The real problem with this is the military, for it can be very hard to run an army of free spirits. While the Forest Marshal does an admirable job of coordination, his battle plans often go awry when different groups decide they have a better plan. Much of the army is made up of bands of Nirmathi men who wander town to town fighting injustice, and who view themselves as the embodiment of Nirmathas's free-spirited attitude.
- Erik Mona et al. (2008). Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 138-139. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 139. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Erik Mona et al. (2008). Campaign Setting, p. 112-113. Paizo Publishing, LLC. ISBN 978-1-60125-112-1