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From PathfinderWiki

A wight is a corporeal undead created from the remains of a humanoid that has arisen from the dead through one of a number of causes:

  • the person faced a violent end;
  • their dead body was used to create a wight using necromantic magic;
  • the dead soul was a particularly nasty person in life;
  • the corpse was discovered by an evil spirit that was already undead and that spirit bonded with the corpse.1


Different types of wight, exist including:1

On Golarion

Wights are counted amongst the lesser nobility of the undead-dominated nation of Geb.2 A large group of them led by a daughter of Urgathoa named Illcayna Alonnor also reside in the ruined village of Finder's Gulch, located in the Menador Mountains of western Isger.3 Wights are one of several types of undead that guard the House of the Senses Awakened amid the wilds of the Porthmos Gap in Taldor. They serve at the behest of Origen Sarlu, a powerful undead known as a nemhain.4


  1. 1.0 1.1 Jason Bulmahn. (2009). Bestiary (First Edition), p. 276. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  2. James Jacobs et al. (2011). "The Inner Sea". The Inner Sea World Guide, p. 77. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  3. Sean K Reynolds, & F. Wesley Schneider. (2008). Bestiary. Seven Days to the Grave, p. 83. Paizo Publishing, LLC. ISBN 978-1-60125-091-9
  4. Judy Bauer et al. (2014). Lost Treasures, p. 8. Paizo Inc. ISBN 978-1-60125-703-1

External links

  • Wight real-world mythical entity on Wikipedia