The Lantern King
|The Lantern King|
|Titles||The Laughing Lie|
|Realm||First World but no permanent abode|
|Areas of Concern||Laughter|
|Edicts||Play pranks, seek new sources of humor, leave lit lanterns in unusual places|
|Anathema||Be completely honest, ruin or explain a good joke|
|Cleric Alignments (1E)|
|Domains (1E)||Chaos, Charm, Madness, Trickery|
|Subdomains (1E)||Deception, Love, Lust, Thievery|
|Cleric Alignments (2E)|
|Domains (2E)||Change, delirium, passion, trickery|
|Sacred Colors||Black, gold|
Source: The First World, Realm of the Fey, pg(s). 24 (1E)
Gods & Magic, pg(s). 78, 126-127 (2E)
The Lantern King is one of the Eldest, a divine fey creature of tremendous power said to be able to reshape the very fabric of the First World on a whim. He is known for his capacity as a trickster god mixing caprice and mischief in god-like capacity within a realm already full of such practice. His sense of humor is vast, both in its breadth and its potential for harm, and his pranks, even well-intentioned ones, are not always pleasant or convenient. However, those that have spent a long time in his presence note that behind the Lantern King's mischief is a cunning, cosmic-level schemer influencing numerous major events across the Great Beyond.
The Lantern King resembles a foot-wide ball of golden light surrounded by a circlet made out of glyphs. When expressing a point or emotion, he often changes colour. Because of this resemblance, he is sometimes suspected to be the progenitor of will-o'-wisps or the original model for lantern archons, but the fey lord derisively laughs off such claims. He speaks in a booming, merry baritone which is the only indicator of his gender. The Lantern King is also capable of taking the forms of other creatures, including other Eldest, to cause mischief.
The Lantern King has no permanent abode. He wanders freely through the fields and forests of the First World, bending reality and changing lives wherever he goes, and is often blamed when a traveller is led astray. He is particularly fond of the Witchmarket, a caravan that travels across the First World and into the Material Plane.
The other Eldest cautiously respect the Lantern King, as even they are not immune to his pranks, particularly Ragadahn and the Lost Prince, whom he considers too serious. He is mysteriously friendly with Ng, and respects Shyka, who has seen all of his schemes and is hard to fool.
The Lantern King cares little for worshippers but is willing to provide power to them whenever he feels like doing so. To meet the King is a First World expression meaning finding oneself subject to strange fortune, and seekers of the Lantern King rarely return the same.
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- ↑ James Jacobs et al. (2011). The Inner Sea World Guide, p. 233. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- ↑ Colin McComb. (2011). Faiths of Balance, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-316-3
- ↑ 3.0 3.1 3.2 3.3 3.4 James L. Sutter. (2016). The First World, Realm of the Fey, p. 24–25. Paizo Inc. ISBN 978-1-60125-909-7
- ↑ James L. Sutter. (2010). The First World. Sound of a Thousand Screams, p. 68. Paizo Publishing, LLC. ISBN 978-1-60125-253-1