The Coins
- For another meaning of "coins", please see List of currencies.
The Coins district in Absalom resides just north of the great city's docks,1 at the heart of the City at the Center of the World.2 This area is home to much of the trade,3 both legal and illegal, that occurs within Absalom. The transient nature of its primarily merchant population facilitates the illicit exchange of drugs and other contraband.1
Despite its reputation, some areas of the district such as the Monger's Mart and the Grand Bazaar remain more respectable, and here the potential for profit outweighs the risk of unlawful dealings.1 Wherever money changes hands, however, tempers and greed can get the best of even the most civil, and the Coins reports more murders than any other district of Absalom save the Puddles.1
Economy
Commerce goes on in the district at all hours: taverns are open 24 hours a day, with magical and natural illumination keeping markets open through the night, and public Time Callers shout the hour, every hour, on the street.4
Government
Myleena of House Arnsen is the Nomarch of the District Council, which is known as the Coin Council. Until the recent abolition of slavery within the city,5 Lord Navvem of House Wachail, another member of the Coin Council, held the position of Slave Overseer.4
District Guard
The Coin's District Guard is colloquially known as the "Token Guard", and takes a lenient view on crime. The guard only responds to offenses when paid to do so by a private concern or to avoid the attention of the primarch. The Token Guard's most typical response to a disturbance is to arrest everyone at the scene and hold them for disturbing the peace at Bail House until someone can pay for their release.4
Places of interest
Dozens of stores, taverns, halls, and other places of interest dot the district, but the following are perhaps the most well-known locations in the Coins:
- Bail House: Headquarters of the District Guard4
- Grand Bazaar: Vast, ever changing market where nearly everything can be bought and sold4
- Red Silk Route: Market where the desires of the flesh are satisfied4
- Saucy Wench: Enormous mead hall found at the center of the Grand Bazaar4
- Hackamore House: Absalom's premier carriage shop run by a centaur and her shapeshifting mate6
- Misery Row: The only street in the city where until recently the buying and selling of slaves is permitted65
- Eternal Shackle: An arched monument under which a magical fire burns6
- The Devil's Advocates: A slave brokerage that specializes in well-trained Chelish slaves67
- Scales of Labor: The oldest and most profitable slave pit in the city7
- Mudhaven: The Coins' dreary, and nearly always damp residential quarter7
- Temple of Lost Coins: Headquarters of the Forthright Men, the Coins' largest thieves' guild7
- Winking Cyclops Tavern: A drinking establishment8
- Monger's Mart: Main market of perishable items in the district7
- Penny & Sphinx Trust: This grand stone building is notable for the two stone sphinxes that flank the entrance.9
- The Lucky Nimbus: An upscale casino the size of an entire city block, it is run by the charming Gage Carlyle.10
- A statue of a two-headed owlbear is a notable landmark11
- The Merchants' Quarter: A financial and business center in the east end of the Coins.1213 Many of these meetings and deals take place in the Grand Dance Hall of Kortos, a theater where dancing troupe shows are displayed.1415
- Clockwork Cathedral: An academy of mechanics and constructs in the Merchants' Quarter.13
- Taurean Embassy: Operated by Nuar Spiritskin in the Merchants' Quarter.13
References
- ↑ 1.0 1.1 1.2 1.3 Erik Mona et al. (2008). "The Inner Sea". Campaign Setting, p. 55. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ Owen K.C. Stephens. (2008). Guide to Absalom, p. front inside cover. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ Jenny Jarzabski et al. (2017). Adventurer's Armory 2, p. 2f. Paizo Inc. ISBN 978-1-60125-941-7
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Owen K.C. Stephens. (2008). Guide to Absalom, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ 5.0 5.1 Tanya DePass, James Jacobs, Lyz Liddell, et al. (2019). "Absalom and Starstone Isle". World Guide, p. 15. Paizo Inc. ISBN 978-1-64078-172-6
- ↑ 6.0 6.1 6.2 6.3 Owen K.C. Stephens. (2008). Guide to Absalom, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ 7.0 7.1 7.2 7.3 7.4 Owen K.C. Stephens. (2008). Guide to Absalom, p. 22. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ Brandon Hodge, Colin McComb, Jason Nelson. (2011). Rival Guide, p. 52. Paizo Publishing, LLC. ISBN 978-1-60125-302-6
- ↑ Michael Sayre. (2020). "Sixty Feet Under". Sixty Feet Under, p. 7. Paizo Inc. ISBN 978-1-64078-263-1
- ↑ Jason Keeley. (2020). "All or Nothing". All or Nothing, p. 24. Paizo Inc. ISBN 978-1-64078-268-6
- ↑ Richard Pett. (2009). Owlbear. Dungeon Denizens Revisited, p. 38. Paizo Publishing, LLC. ISBN 978-1-60125-172-5
- ↑ Owen K.C. Stephens. (2008). Guide to Absalom, p. 2. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ 13.0 13.1 13.2 Owen K.C. Stephens. (2008). Guide to Absalom, p. 12. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ Owen K.C. Stephens. (2008). Guide to Absalom, p. 36. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ Per Erik Mona, the Merchants' Quarter is part of The Coins. See Erik Mona. (February 11, 2016). Comment on "Which Absalom map is correct?", Paizo messageboards.