Test of the Starstone

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Iomedae ascends to godhood.

The Test of the Starstone is a test that anyone can take by attempting to reach the Starstone in the Starstone Cathedral at the center of Absalom's Ascendant Court district. The Starstone is surrounded by a large, deadly maze containing traps, guardians and wards.[1][2] The exact nature of the obstacles changes over time, but constant hazards include magic not always working right and prevention of extra-dimensional movement. Those few who pass become demigods, while those who fail usually die, although a select few manage to escape, occasionally with great wealth, but no divinity.[3]


The first known person to pass the test was Aroden, who did so when he took the stone from the bottom of the sea to the Isle of Kortos in 1 AR when he founded the city of Absalom. Since then, only three of the vast number who took the test have passed: Norgorber, whose life prior to the test is unknown; Cayden Cailean, who took it on a drunken bet; and Iomedae, a worshiper of Aroden who became his herald.[4]

Clues to the Test

The Test of the Starstone is mysterious; the only publicly known part of the test is that hopefuls must cross the bottomless pit surrounding the Starstone Cathedral without using a bridge.[5] Crossing the pit is a necessary first step, but not sufficient to enter the cathedral and continue the test, and what has worked for one hopeful may fail for another.[5] Hopefuls have leaped across, flown with magic, or used tightropes, and the spectacle of an attempt nearly always draws an enormous, attentive crowd.[5]

The trials in the Test of the Starstone are set specifically for each individual that takes the Test, depending on their fears, strengths and weaknesses. As a result, it is impossible to correctly predict what one will have to face.[6]


For additional resources, see the Meta page.

  1. Erik Mona and Jason Bulmahn. (2008). Gazetteer, p. 24. Paizo Publishing, LLC. ISBN 978-1-60125-077-3
  2. Dennis Baker, Philip Minchin, and Russ Taylor. (2013). Mythic Origins, p. 5. Paizo Publishing, LLC. ISBN 978-1-60125-569-3
  3. Erik Mona et al. (2008). Campaign Setting, p. 54. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  4. Erik Mona and Jason Bulmahn. (2008). Gazetteer, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-077-3
  5. 5.0 5.1 5.2 Owen K.C. Stephens. (2008). Guide to Absalom, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
  6. Benjamin Bruck, Jason Bulmahn, Amanda Hamon, et al. (2013). Mythic Realms, p. 16. Paizo Publishing, LLC. ISBN 978-1-60125-567-9