Pathfinder Campaign Setting: Rival Guide
Book - Sourcebook
The Rival Guide is a Pathfinder Campaign Setting sourcebook by Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Amber Stewart, that was released in May 2011.
|The Rival Guide' presents 10 fully detailed rival adventuring groups, complete with specialized spells, equipment, magic items, and unusual minions. These groups cover a wide range of themes, from haunted pirates to drow death cultists, monstrous slavers to nigh-unstoppable arch-villains, and much, much more!
Inside this 64-page book, you'll find:
- Full stat blocks for 40 different NPCs, ranging from relatively minor foes at CR 2 to world-shaking menaces at CR 19. Use these as rival adventuring parties, or split them up when you need specific NPCs or even last-minute player characters.
- Background information on each group discussing its history and goals, as well as on how to incorporate its members into your game as rivals for your PCs to clash against.
- Several new alchemical items, feats, magic items, poisons, racial traits, and spells, along with a new template for characters haunted by ancient, sinister spirits and a simple template for alchemically invisible creatures.
- The Rival Guide is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy game setting.
A competent band of adventurers often contracting as bounty hunters or mercenaries currently working in Brevoy.
Infamous and ruthless mercenaries known to work across the Inner Sea region and beyond.
Ruthless pirates of the seas off western Garund and explorers of the lost nation of Ghol-Gan.
A Harse-based organization dedicated to avenging the deaths of anyone killed by giants.
A travelling adventuring group, and secret cell of Whispering Way cultists.