Port Peril and the Mainland
Port Peril and the Mainland | |
---|---|
(Region) | |
Nation | Shackles |
Alignment | Chaotic neutral |
Capital | Port Peril |
Ruler | Kerdak Bonefist |
Languages | Common, Polyglot, Varisian |
Religions | Besmara, Gozreh, Norgorber, Pharasma |
Source: Isles of the Shackles, pg(s). 4 |
- This article considers the Garundi mainland region of the Shackles. For the article about the capital city of the Shackles, please see Port Peril.
The mainland region of the Shackles is a large headland that juts out from western Garund into the Fever Sea, directly east of the archipelago. Its hinterland is dominated by the Terwa Uplands, even though its coastal regions are generally not mountainous It is also the location of the capital of the Shackles, Port Peril, situated on its northern coast.1 The mainland's shores are rocky, with rough seas and few safe harbours, making the area dangerous for shipping.2 The mainland's southern coast is home to numerous snakes and is known as the Slithering Coast.3
Settlements
The Shackles Pirates have established four ports on this unforgiving shore, although the capital, Port Peril, is by far the largest. The region is also the site of the Shackles' only inland settlement, the trading post of Neruma. Other towns include Colvaas Gibbet, Oyster Cay, and Parley Point.2
References
- ↑ James Jacobs et al. (2011). "The Inner Sea". The Inner Sea World Guide, p. 172. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- ↑ 2.0 2.1 Mike Shel. (2012). Isles of the Shackles, p. 4. Paizo Publishing, LLC. ISBN 978-1-60125-408-5
- ↑ James Jacobs et al. (2011). "The Inner Sea". The Inner Sea World Guide, p. 173. Paizo Publishing, LLC. ISBN 978-1-60125-269-2