Muleskinners' Guild

From PathfinderWiki
Muleskinners' Guild
(Organization)

Type
Mercantile
Leader
Headquarters
Goals
Transportation of goods to and from the city of Highhelm
Scope
Local
Structure
Guild
Source: Castles of the Inner Sea, pg(s). 39

The Muleskinners' Guild of the dwarven city of Highhelm has over 2,000 official members and an equal number of supporters. Muleskinners lead teams of mules and grayhorns and their job has become very profitable since Highhelm's merchants do not use foreign caravans. The guild has formed a strong lobby in the city under the leadership of Lygras Ironhorn.1

References