The subject of this article exists in or is relevant to the real world.

Lost at Sea

From PathfinderWiki
Pathfinder Society Adventure Card Guild Adventure #0-1:
Lost at Sea
Lost at Sea
(Adventure)

Author(s)
Publisher
Price
PDF: $5.99
Released
October 2014
Type
Pathfinder Society Adventure Card Guild Adventure
Binding
PDF
Pages
11 pages
Rules set
PACG
Series
Follows
Precedes

Lost at Sea, a Pathfinder Society Adventure Card Guild adventure designed and written by Tanis O'Connor and Brian Campbell, was released in October 2014. This scenario bundle for starting characters contains six scenarios, an adventure card, the adventure path card for Season of the Shackles, and Chronicle sheets for players to keep track of their progress.

After being ruthlessly press-ganged by some bloodthirsty pirates from the Isles of the Shackles, you and your newfound allies have risen up in mutiny to throw your captor captain and his scurvy mates overboard, and taken their merchantman vessel as your own. With no set destination in mind, and little to no experience with the privateer's way of life, you set sail to explore the western frontiers of the Inner Sea. You'll encounter sharks, ghosts, freaky denizens of the deep, and worst of all—other pirates.

Scenarios

Lost at Sea includes the following scenarios.