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Horseman of War
Angel of Desolation
Seraph of Devastation
Areas of Concern
Arms dealers, looters, mercenaries, soldiers, urdefhans, warlords
End all mortal life through war, obliterate faith
Show mercy to creatures who do not worship Szuriel, choose to marry or have children
Cleric Alignments (1E)
Domains (1E)
Evil, Fire, Strength, War
Subdomains (1E)
Blood, Daemon, Ferocity, Tactics
Cleric Alignments (2E)
Domains (2E)
Ambition, destruction, fire, might
Favored Weapon
Pale hand and black sword
Sacred Animal
Sacred Colors
Source: Book of the Damned, pg(s). 96-97 (1E)
Gods & Magic, pg(s). 86-87, 130-131 (2E)
The Four Horsemen ride out with Szuriel top right.

(daemon, evil, extraplanar)
Any (Abaddon)
Source: Bestiary 6, pg(s). 164

Szuriel (pronounced ZUR-ee-el)1 is the Horseman of War: a deadly and destructive archdaemon from Abaddon. She appears as a black-winged woman with bleeding eyes and ragged teeth, served by her deacons, the purrodaemons2 from her citadel, the Cinder Furnace.3


Szuriel was once a mortal paladin. No one remembers why she was excommunicated from her faith, but she regardless gathered an army of bloodthirsty soldiers to conquer her homeland, declaring herself empress, and putting all members of her former religion to the sword. As she prepared to invade neighbouring nations, they sent assassins to kill her; one was successful, and Szuriel was sent to Abaddon.4

As a petitioner, Szuriel avoided the daemons long enough to be transformed into a daemon herself. She rallied other daemons under her, killing and taking the power of progressively more powerful daemons. Shortly after Lamashtu's invasion of Abaddon, which resulted in the destruction of the then-Horseman of War Roshmolem and his replacement by Ortaro, Szuriel acted. She led her armies to the Cinder Furnace and ended Ortaro's brief reign, succeeding him as Horseman of War.4


Szuriel resembles a 20-foot tall angel with flowing blonde hair, ivory skin, black wings, jagged razor-sharp teeth and onyx-black mirrored eyes constantly dripping blood.4


Szuriel is allied with the other three Horsemen, but disagrees with them on how to destroy mortal life. She counts at least two daemonic harbingers as her servants: Geon, who trains and commands her cavalry; and Zelishkar, whom she originally created. Lamashtu holds a grudge against Szuriel for having turned away her invasion of Abaddon; and Asmodeus, who wishes to corrupt and claim souls, is opposed to her destructive consumption of them. Szuriel seemingly randomly receives missives from Archdevil Moloch for unknown reasons; she is one of the very few non-devils that have set foot inside his Melqart Keep.45678

Gorum views Szuriel as a rival: he is sometimes allied with her and sometimes her enemy, but takes all conflicts against her personally. Gorum supports battle and wants mortals to embrace the glory of war, while Szuriel wants them to accept oblivion, and this outlook can draw away Gorum's worshippers. The divine realms of Urgathoa and Zyphus lie within Szuriel's territory; she does not communicate with them, and her daemons do not fight them, but sometimes trade information with their servants.4


Szuriel is worshipped by those that profit or earn glory from war, especially where the war has lasted so long that both sides have forgotten the reason why they fight. Her clergy consists of predominantly clerics, inquisitors, rangers, and souldrinkers; and to a lesser extent, oracles, antipaladins, and magi. They usually keep the identity of their patron secret, and welcome new initiates with hidden rites. Due to Szuriel's hatred of procreation, her followers are expected to sacrifice their spouses and children to prove their loyalty to her, and execute non-combatants and surrendered foes.4

Unholy symbol

Szuriel's unholy symbol is a pale hand holding a black sword upright.9 She carries the sword Lamentation of the Faithless, which has been borne by all Horsemen of War.10

Faith on Golarion

The Horseman of War is worshipped in Magnimar.11


Paizo published a major article about Szuriel in Rasputin Must Die!.

For additional resources, see the Meta page.

  1. Erik Mona et al. (2008). Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  2. Wolfgang Baur et al. (2010). Bestiary 2 (First Edition), p. 73. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  3. Erik Mona et al. (2008). Campaign Setting, p. 175, 183. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Sean K Reynolds. (2013). Szuriel. Rasputin Must Die!, p. 71–75. Paizo Publishing, LLC. ISBN 978-1-60125-496-2
  5. John Compton, Adam Daigle, Amanda Hamon Kunz, et al. (2017). Book of the Damned, p. 112. Paizo Inc. ISBN 978-1-60125-970-7
  6. Jim Groves, James Jacobs, Rob McCreary, et al. (2012). Inner Sea Bestiary, p. 63. Paizo Publishing, LLC. ISBN 978-1-60125-468-9
  7. F. Wesley Schneider. (2016). "Moloch, the Ashen Bull". The Inferno Gate, p. 72. Paizo Inc. ISBN 978-1-60125-827-4
  8. John Compton, Adam Daigle, Amanda Hamon Kunz, et al. (2017). Book of the Damned, p. 97. Paizo Inc. ISBN 978-1-60125-970-7
  9. Sean K Reynolds. (2013). Szuriel. Rasputin Must Die!, p. 72. Paizo Publishing, LLC. ISBN 978-1-60125-496-2
  10. Amber Stewart. (2011). Horsemen of the Apocalypse, p. 12. Paizo Publishing, LLC. ISBN 978-1-60125-373-6
  11. F. Wesley Schneider. (2007). Magnimar. The Skinsaw Murders, p. 59. Paizo Publishing, LLC. ISBN 978-1-60125-037-7