Armor

From PathfinderWiki
(Redirected from Helm)
A paladin's plate mail.

Armor, also spelled armour, is a protective covering or device worn or wielded to prevent damage from being inflicted to an object, creature, or vehicle by weapons, projectiles, magic, or other potentially dangerous environments or acts.1

Classes of armor

Armor can be classified in a number of ways:

By weight

A paladin's helm.
See also: Category:Armor by weight

Suits of armor worn by humanoids and humanoid-like creatures can be coarsely graded into three weights: heavy, medium, and light. Generally, but not exclusively, the heavier the armor, the greater the protection gained, albeit at the expense of faster or more flexible movement, and the ability to perform physical tasks or cast spells unimpaired.2

By technological level

See also: Technology and Category:Technological armor

On Golarion, most armor is made of refined metals, wood, and other simple materials. However, more advanced armor employs more complex mechanical, chemical, electrical, or other technological processes.3

Most technologically advanced armor on Golarion is of alien origin, found scattered across Numeria. Such armors often provide unique capabilities, such as physically impermeable force fields, holographic disguises, or environmental protections.3

By magical enhancement

See also: Magic item and Category:Magic armor

Armor can be enhanced with many types of magical effects, which can increase its protective ability, specialize its defense against specific types of harm, or grant its wearer or wielder enhanced abilities.4

By material

See also: Category:Armor by material

Armor can be crafted using many materials, from mundane wood and steel to more exotic skymetals. Styles of heavy armor made from lightweight mithral, for example, impede their wearers less than their steel equivalents.5

Other types of armor

A paladin's shield.

Shields

See also: Category:Shields

A further addition to a person's armor could be a shield wielded in a hand or on an arm, which can have similar properties to worn armor. Shields can also be used offensively, or even thrown, and some combatants specialize in the art of attacking with a shield.2

Accessories

See also: Category:Armor accessories

Armor and shields can be augmented with spikes, oils, and other accessories to alter or increase their effectiveness.6

Barding

Alain's mount, Donahan, wears protective barding.
See also Category:Images of barding.
See also: Category:Barding

Barding is armor used to protect animals, such as mounts.7

On Golarion

Golarion has seen tremendous armed conflicts across many millennia, and as a result many of its cultures have developed diverse ways to create and use armor.

Manufacturing

Armor is manufactured by armorers and sold by arms merchants in armor shops and armories.

See also: Category:Armorers, Category:Armor shops, and Category:Arms merchants

In culture

Racial armor

A dwarf in stoneplate armor.
See also: Category:Armor by race

Several of Golarion's races have armor uniquely suited to their strengths, preferences, or cultural norms.

Ethnic armor

The many human ethnicities of Golarion also often have armor uniquely suited to their people or culture.

Regional armor

Many regions of Golarion are known for deploying certain types of armor.

In history

Specific pieces of armor have played pivotal roles across Golarion's war-scarred history.

In organizations

Hellknights have distinct plate armor.

Suits of armor often double as uniforms for organizations, such as military and law enforcement units and mercenary companies.

In religion

Iomedae wields a shield bearing her holy symbol.
See also: Category:Armor by deity

Few followers of deities venerate armor as they do weapons:

A few pieces of armor also have particular religious significance:

References

Paizo published the Armor Master's Handbook as a major sourcebook about armor. Adventurer's Armory, Adventurer's Armory 2, and Lost Treasures also include many pieces of armor.

  1. Armor, Wikipedia
  2. 2.0 2.1 Jason Bulmahn et al. (2012). Ultimate Equipment, p. 8. Paizo Publishing, LLC. ISBN 978-1-60125-390-3
  3. 3.0 3.1 James Jacobs and Russ Taylor. (2014). Technology Guide, p. 20. Paizo Inc. ISBN 978-1-60125-672-0
  4. Jason Bulmahn et al. (2012). Ultimate Equipment, p. 114ff. Paizo Publishing, LLC. ISBN 978-1-60125-390-3
  5. Jason Bulmahn et al. (2012). Ultimate Equipment, p. 48ff. Paizo Publishing, LLC. ISBN 978-1-60125-390-3
  6. Jason Bulmahn et al. (2012). Ultimate Equipment, p. 9. Paizo Publishing, LLC. ISBN 978-1-60125-390-3
  7. Jason Bulmahn et al. (2012). Ultimate Equipment, p. 80. Paizo Publishing, LLC. ISBN 978-1-60125-390-3
  8. 8.0 8.1 Erik Mona et al. (2008). "The World". Campaign Setting, p. 212. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  9. Erik Mona et al. (2008). "The World". Campaign Setting, p. 211. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  10. Erik Mona et al. (2008). "The World". Campaign Setting, p. 208. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  11. F. Wesley Schneider. (2007). Rise of the Runelords Player's Guide, p. 1–10. Paizo Publishing, LLC. ISBN 978-1-60125-059-9
  12. James Jacobs and Mike McArtor. (2008). Curse of the Crimson Throne Player's Guide, p. 12–13. Paizo Publishing, LLC. ISBN 978-1-60125-087-2
  13. F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, and Jerome Virnich. (2012). Varisia, Birthplace of Legends, p. 14. Paizo Publishing, LLC. ISBN 978-1-60125-453-5
  14. Jim Groves. (2014). Mummy's Mask Treasures. The Half-Dead City, p. 60. Paizo Inc. ISBN 978-1-60125-588-4
  15. JD Wiker. (2008). Relics of Kazavon. Crown of Fangs, p. 63. Paizo Publishing, LLC. ISBN 978-1-60125-109-1
  16. Jason Bulmahn. (2011). Gallowspire. Dungeons of Golarion, p. 15. Paizo Publishing, LLC. ISBN 978-1-60125-304-0
  17. Sean K Reynolds. (2008). "Magic". Gods and Magic, p. 61. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
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  19. Crystal Frasier. (2015). Kintargo. In Hell's Bright Shadow, p. 61. Paizo Inc. ISBN 978-1-60125-768-0
  20. F. Wesley Schneider. (February 15, 2008). Hellknight Order of the Nail, Paizo Messageboards.
  21. F. Wesley Schneider. (2009). Hellknights. What Lies in Dust, p. 68. Paizo Publishing, LLC. ISBN 978-1-60125-197-8
  22. Erik Mona et al. (2008). Campaign Setting, p. 72–73. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  23. John Compton, Paris Crenshaw, Adam Daigle, et al. (2013). Inner Sea NPC Codex, p. 48. Paizo Publishing, LLC. ISBN 978-1-60125-594-5
  24. James Jacobs. (2009). Demon Lords of Golarion. Descent into Midnight, p. 55. Paizo Publishing, LLC. ISBN 978-1-60125-131-2
  25. James Jacobs. (2010). Lords of Chaos, p. 9. Paizo Publishing, LLC. ISBN 978-1-60125-250-0
  26. Sean K Reynolds. (2008). "Gods of Golarion". Gods and Magic, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
  27. Crystal Frasier. (2015). Anuli, City of New Beginnings. Distant Shores, p. 23. Paizo Inc. ISBN 978-1-60125-787-1
  28. Rob McCreary. (2014). Gods of Ancient Osirion. Empty Graves, p. 70. Paizo Inc. ISBN 978-1-60125-589-1
  29. Neil Spicer. (2013). Wrath of the Righteous Treasures. Sword of Valor, p. 62. Paizo Publishing, LLC. ISBN 978-1-60125-568-6