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Faction Guide

From PathfinderWiki
Pathfinder Chronicles: Faction Guide
Cover Image
Book - Sourcebook
Rule set
May 2010

Faction Guide, by Crystal Frasier, Joshua J. Frost, Hal Maclean, Tim Hitchcock, Jonathan H. Keith, Michael Kortes, Jason Nelson, Jeff Quick, Chris Self, Sean K Reynolds, and Amber Stewart, was released in May 2010.

Loyalty over allEvery campaign has organizations that pull the secret strings of the world, toppling monarchs or leading revolutionaries toward freedom and war. These secret societies, bardic colleges, wizard academies, military orders, and religious cults capture the imagination—and now your PCs can join Golarion's own movers and shakers with the Pathfinder Chronicles Faction Guide. This book presents a new and detailed rules system for PCs who throw in their lot with one or more of these groups, as well as the responsibilities—and rewards—that membership entails. With membership in a faction, PCs gain a whole new reason to adventure, as well as countless roleplaying opportunities in any sort of campaign, from dungeon crawl to courtly intrigue.

In addition to new goals and motives, membership in a faction comes with tangible in-game benefits. Gain enough of a reputation with the Hellknights, and a PC can become a fearsome lictor, complete with Hellknight minions. Gain prestige with the Pathfinder Society, and a PC adventurer can get his foot in the door to become a venture-captain. Everything your players need to infiltrate the halls of power is right here.

Inside this 64-page book, you'll find:

  • Rules on how to gain prestige with various factions and how to use it to secure items, boons, and allies.
  • Twenty-four sample factions and the specific benefits of joining them—these factions include the fearsome Red Mantis assassins, the notorious Whispering Way, the righteous Eagle Knights of Andoran, the demon-hunting Mendev Crusaders, the calculating Prophets of Kalistrade, and the blasphemous Church of Razmir.
  • Standard rewards available through every faction, such as helpful spells, expert hirelings, and access to specific magic items and equipment.
  • New feats, spells, magic items, and traits for all factions.


p. 2
p. 6
Church of Razmir
p. 14
p. 16
p. 18
p. 20
p. 24
p. 26
p. 28
Mendev Crusaders
p. 30
p. 32
Old Cults
p. 34
Religious Factions
p. 42
p. 44
Shackles Pirates
p. 46
p. 48
Varisian Wanderers
p. 50
p. 52
p. 54