This article might have further canon details available on.
A djinni is about 10½ feet tall and weighs about 1,000 pounds. Its lower torso trails away into a misty vortex.
Noble djinn or viziers
About one per cent of the total djinn population are classed as noble djinn, who are often called viziers. A noble djinni can grant three wishes to any non-genie being who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude. Noble djinn are stronger than normal djinn, typically as as strong as an efreeti. Their wishes are often granted in a flashy way, to the detriment of quality.
Djinn are carefree, scholarly, mercantile beings, who welcome new experiences and enjoy learning from others. Despite their openness, like all genies, djinn are quick to patronise non-genies and remind others that they are the masters of the Plane of Air since time immemorial, which has earned them a reputation of being insufferable. Their sprawling libraries and museums are full of knowledge and treasure from the entire Great Beyond, but the condescending djinn only allow their kind and geniekin open access to the libraries without having to contribute something.
The djinn's leader is Sultan Zafer XXXVIII, who rules over his empire from the Sussurran Palace in Armun Kelisk. The empire is divided into regions, each led by a noble djinni, titled sheikh, who rules from their capital city.
Djinn are usually friendly with marids, jann, and many of the Plane of Air's natives. They often come to blows with shaitans, whom they consider overly stiff, and are arch-enemies of efreet. The conflict between djinn and efreet is legendary, and it is possible to earn a djinni's service by promising to fight efreet.
Djinn disdain physical combat, preferring to use their magical powers and aerial abilities against foes. A djinni overmatched in combat usually takes flight and becomes a whirlwind to harass those who follow.
Some speculate that the mysterious metal spheres scattered across the Plane of Air are the prisons or remnants of some long-defeated foe. The djinn refuse to acknowledge these rumours or touch these spheres.
For additional resources, see the Meta page.
- Erik Mona et al. (2008). Campaign Setting, p. 246. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Jason Bulmahn. (2009). Bestiary (First Edition), p. 139. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
- Tim Akers, Judy Bauer, Jim Groves, Chris Lites, Dale C. McCoy, Jr., and Cassidy Werner. (2014). Blood of the Elements, p. 12. Paizo Inc. ISBN 978-1-60125-654-6
- Tim Akers, Judy Bauer, Jim Groves, Chris Lites, Dale C. McCoy, Jr., and Cassidy Werner. (2014). Blood of the Elements, p. 18. Paizo Inc. ISBN 978-1-60125-654-6
- Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter, et al. (2019). Bestiary (Second Edition), p. 162. Paizo Inc. ISBN 978-1-64078-170-2
- John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, and Jessica Price. (2016). Planes of Power, p. 12. Paizo Inc. ISBN 978-1-60125-883-0
- Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter, et al. (2019). Bestiary (Second Edition), p. 163. Paizo Inc. ISBN 978-1-64078-170-2