Deep one

From PathfinderWiki
Deep one
(Creature)

Type
Monstrous humanoid
(aquatic, deep one)
CR
1
Environment
Any water
Alignment
Adjective
Deep one
Source: Bestiary 5, pg(s). 68
Deep one elder
(Creature)

Type
Monstrous humanoid
(aquatic, deep one)
CR
14
Environment
Any water
Alignment
Source: Bestiary 5, pg(s). 69
Deep one elder
(Deity)

Alignment
Worshipers
Deep ones
Cleric Alignments (1E)
Domains (1E)
Chaos, Evil, Madness, Water
Favored Weapon
Symbol
Symbols vary
Source: Bestiary 5, pg(s). 69
A deep one hybrid, the spawn of a deep one and a human.

Deep ones are intelligent ocean-dwelling monstrous humanoids with a fishy, froggy appearance. They regularly mate with surface dwellers, creating societies of hybrids.1[citation needed]

Appearance

Deep ones are lumbering humanoids with grey-green, glistening hide and a fishlike maw. Deep ones prefer to fight with their claws. A deep one typically stands about seven feet tall, but its hunched gait and lumbering stance can make it look shorter. An average deep one weighs 300 pounds.1[citation needed]

Ecology

Deep ones are equally at home in remote oceanic trenches and in the shallows alike, but prefer to build their cities in vast submerged canyons unusually close to coastlines. This proximity allows deep ones to breed with surface-dwelling humanoids, which they do as a way to spread their blasphemous religion above the waves.1[citation needed]

Deep ones can use wands and staves, which are often created by those deep ones that pursue magical study.1[citation needed]

Deep ones do not age, are immortal unless killed, and are unaffected by magical ageing. A few deep ones never stop growing over the eons and become known as elder deep ones or, sometimes, deep one elders. Elder deep ones ascend to the status of quasideities, gaining the ability to grant spells to followers. Many deep one elders claim the names of monsters or gods for their own, with two of the more legendary ones being Mother Hydra and Father Dagon.12[citation needed]

Society

Deep ones are fanatically religious and usually worship an Outer God or Great Old One, most commonly Cthulhu. Deep one settlements that contain a deep one elder instead typically venerate the elder, who in turn serves an Elder Mythos deity. Many deep ones become clerics, inciting religious fervour and promoting their chosen deity as the greatest among the Elder Mythos. The less devout deep ones, like oracles, still worship the Mythos as a whole.1[citation needed]

Some deep ones worship the demon lord Dagon in addition to Cthulhu, blending the traditions of both into a singular faith.3

On Golarion

Rumours suggest that deep ones inhabit many of Golarion's oceans, especially the Arcadian Ocean. Individuals corrupted by deep ones are most common in remote communities living near the sea, as well as Absalom, Katapesh, and some Chelaxian and Nidalese cities.4

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Jason Bulmahn, et al. Bestiary 5, 68. Paizo Inc., 2015
  2. Jason Bulmahn, et al. Bestiary 5, 69. Paizo Inc., 2015
  3. Paizo Inc., et al. “Chapter 1: Fiendish Divinities” in Book of the Damned, 41. Paizo Inc., 2017
  4. Thurston Hillman, et al. “Corruptions and Haunts” in Horror Realms, 52. Paizo Inc., 2016

External links