Count Ranalc

From PathfinderWiki
Count Ranalc

The Traitor
Was First World;
banished to Shadow Plane;
now unknown
Areas of Concern
Exiles, gnomes, traitors, wayangs
Work in shadows, hide your nature and motives, plot or revenge betrayals
Ask for forgiveness, create long-lasting or permanent sources of light
Cleric Alignments (1E)
Domains (1E)
Chaos, Darkness, Nobility, Travel
Subdomains (1E)
Exploration, Loss, Martyr, Night
Cleric Alignments (2E)
Domains (2E)
Confidence, darkness, sorrow, travel
Favored Weapon
Eye with crescent moon pupil
Sacred Animal
Sacred Colors
Black, gray
Source: The First World, Realm of the Fey, pg(s). 18-19 (1E)
Gods & Magic, pg(s). 78, 126-127 (2E)

Count Ranalc is one of the Eldest of the First World, and a divine fey creature of darkness and the chaos of creation. He was banished millennia ago to the Plane of Shadow for unknown reasons, and has since vanished completely.1


Count Ranalc was once the lover of the nymph queen Nyrissa. Even though Nyrissa was not a member of the Eldest, Count Ranalc granted her enough powers that she could claim her own realm in the First World. This angered the other Eldest, who sent the Tane known as the Jabberwock to destroy Nyrissa. The nymph queen fled, but was captured and stripped of her assumed powers. In doing so, the Eldest inadvertently created the bastard sword Briar from a shard of the power given to Nyrissa by the Count, infused with the passion the two shared.2

Count Ranalc was banished from the First World thousands of years ago by the other Eldest, either for his empowering of Nyrissa or for another betrayal.12 Hobard's third volume of the Catalogue of Impossible Beings states that after his banishment to the Shadow Plane, Ranalc carved out a small barony from which he tried to influence the Material Plane. Records of these interactions date back all the way to the early years of the Age of Anguish, but disappear entirely by the third century AR.3

Later records claim that he vanished (and some say was killed) in 166 AR, the exact date in which the archmage Nex besieged the fledgling city of Absalom. Nex had long been a bitter enemy of Count Ranalc's, but whether there is a connection between these two events puzzles scholars to this day. Hobard claims that the shadowy creatures Nex used to besiege the city had some connection to the missing member of the Eldest.145

Some believe that the sword Briar holds a key to restoring the Count, but since the sword has been lost for millennia, the theory has never been tested.2


  • Orsig: A violent ankou who searches for Vesper's Rapier, a magical weapon created by the Eldest named Shyka said to have the power to warp time itself. Orsig hopes to use the weapon to bring back his lost master. He and his minions now occupy a lair near Lake Silverstep in the Stolen Lands, where they have heard Vesper's Rapier occasionally appears.6

Church of Count Ranalc

Despite his disappearance, spells continue to be granted to his worshipers, contradicting claims of his demise.5 His followers tend to build their temples in dark ruins, especially ruined shrines or places that have been witness to great betrayals.7


Count Ranalc's worshipers are most commonly exiles, gnomes, wayangs, and traitors of all stripes.7


Certain dedicated worshipers of Count Ranalc perform daily obediences in order to receive divine blessings known as a boons from him. The obedience takes the form of a ritual in which the worshiper first finds a shadowy area and sits down. She then whispers the name of someone who has betrayed her, and whom she hopes to betray in turn, detailing the form this betrayal will take. If the ritual is performed correctly and Count Ranalc deems the worshiper worthy, she becomes more resistant against attacks performed while she is vulnerable, along with other boons dependent on the devotion of the worshiper.7


For additional resources, see the Meta page.

  1. 1.0 1.1 1.2 James Jacobs et al. (2011). The Inner Sea World Guide, p. 233. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  2. 2.0 2.1 2.2 F. Wesley Schneider. (2012). Artifacts & Legends, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-458-0
  3. James L. Sutter. (2010). The First World. Sound of a Thousand Screams, p. 67. Paizo Publishing, LLC. ISBN 978-1-60125-253-1
  4. James Jacobs et al. (2011). The Inner Sea World Guide, p. 35. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  5. 5.0 5.1 Colin McComb. (2011). Faiths of Balance, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-316-3
  6. Savannah Broadway et al. (2013). Dragons Unleashed, p. 16. Paizo Publishing, LLC. ISBN 978-1-60125-525-9
  7. 7.0 7.1 7.2 James L. Sutter. (2016). The First World, Realm of the Fey, p. 18. Paizo Inc. ISBN 978-1-60125-909-7