Core Rulebook (First Edition)




This article covers the Pathfinder First Edition Core Rulebook. For the Pathfinder Second Edition equivalent, see Core Rulebook (Second Edition). |
The Pathfinder RPG Core Rulebook was released in August 2009. It is on its sixth printing, which was published May 30, 2013.
The Core Rulebook provides rules, classes, and content to run the Pathfinder Roleplaying Game in any setting.
A smaller, softcover Pocket Edition of the Core Rulebook was released on August 4, 2016, containing all of the original content of the hardcover format, but in a smaller, 8.4" x 6.5" softcover format.
“ | Enter a fantastic world of adventure!The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. The Pathfinder Roleplaying Game Core Rulebook includes:
...and much, much more! |
” |
Contents
p. 8
- Using This Book
- Common Terms
- Example of Play
- Generating a Character
- Ability Scores
p. 30
p. 86
- Acquiring Skills
- Skill Descriptions
p. 112
- Prerequisites
- Types of Feats
- Feat Descriptions
p. 140
- Wealth and Money
- Weapons
- Armors
- Special Materials
- Goods and Services
p. 166
- Alignment
- Vital Statistics
- Movement
- Exploration
p. 178
- How Combat Works
- Combat Statistics
- Actions in Combat
- Injury and Death
- Movement and Distance
- Combat Modifiers
- Special Attacks
- Special Initiative Actions
p. 209
- Casting Spells
- Spell Descriptions
- Arcane Spells
- Divine Spells
p. 224
- Spell Lists
- Spell Descriptions
p. 374
p. 396
- Starting a Campaign
- Building an Adventure
- Preparing for the Game
- During the Game
- Campaign Tips
- Ending the Campaign
p. 490
- Dungeons
- Traps
- Simple Traps
- Wilderness
- Urban Adventures
- Weather
- The Planes
- Environmental Rules
p. 458
- Using Items
- Magic Items on the Body
- Damaging Magic Items
- Purchasing Magic Items
- Magic Item Descriptions
- Armor
- Weapons
- Potions
- Rings
- Rods
- Scrolls
- Staves
- Wands
- Wondrous Items
- Intelligent Items
- Cursed Items
- Artifacts
- Magic Item Creation
p. 554
p. 565
p. 568
p. 569
p. 569
p. 570
p. 572
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