Category talk:Dungeons

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Need for this category?

I think we need a Category:Dungeons. Many places are called dungeons in Campaign Setting books (heck there's the entire Dungeons of Golarion), and I think it would be a useful category. Is there already a sub-category of Category:Buildings that covers this? I couldn't find one. This category could cover both constructed dungeons and caves that have been modified into dungeons. --Brandingopportunity (talk) 18:52, 10 December 2015 (UTC)

I think the closest we have are Category:Prisons (for dungeons where prisoners are kept) and Category:Castles (for donjons/castle keeps). If dungeon has a more specific definition in the setting, I can more easily see it as a standalone category. Otherwise, I'd stick to the existing cats that specifically describe the location's function.
That said, Dungeons of Golarion specifically describes the locations it covers as megadungeons (specifically Candlestone Caverns, Gallowspire, Hollow Mountain, Pyramid of Kamaria, Red Redoubt of Karamoss, and Zolurket Mines in detail, and a dozen or so more in passing). So I agree that we need a category for them, but I'd go with Category:Megadungeons as it's more descriptive of these sorts of structures—multilevel, sprawling, diverse, convoluted, and mostly or entirely underground—which don't easily fit existing categories. It also follows how such structures are described in other products (like The Emerald Spire Superdungeon, or James Jacobs's description of the Silver Mount in The Divinity Drive). -Oznogon (talk) 19:50, 10 December 2015 (UTC)
Since not all dungeons are megadungeons, I think it would be more inclusive to have "dungeons" as a category, and not "megadungeons". I don't think we need a separate "megadungeons" category. I was thinking that "dungeons" would be a good category for GMs, and wouldn't need to be an "in-world" term (although I'm sure it is). It's a term that's been part of the hobby for a very, very long time after all. --Brandingopportunity (talk) 21:32, 10 December 2015 (UTC)
As long as we clearly define what belongs in Category:Dungeons, I'm OK with it. My only concern is that it might include structures that aren't RPG "dungeons", or omit structures that are except for a certain trait.
There are many structures that could be defined as dungeons but would not necessarily be filled with traps, monsters, and treasures, such as The Hells of Magnimar and Swift Prison. And there are structures that are "dungeons" in hobby terms that aren't underground, like Choking Tower. Would they also be categorized as Category:Dungeons?
We also already have Category:Dungeon adventures, which describes dungeons in hobby terms:
Dungeon adventures (often called "delves") are the classic bread and butter of fantasy roleplaying games. Often taking place in one, underground location, these adventures are filled with traps, sinister monsters, and often the promise of long-lost treasures for adventurers brave enough to explore them and skilled enough to survive to tell the tale.
That category might be a better GM resource, as it by definition points people to products designed to provide hobby dungeons. -Oznogon (talk) 00:52, 11 December 2015 (UTC)
While I think the Category:Dungeon adventures is helpful, it doesn't include the places that are obviously meant to be dungeons but have not been used in module, PFSRPG, or AP. On pp. 3-4 of Dungeons of Golarion, they're even specifically called out. --Brandingopportunity (talk) 06:13, 11 December 2015 (UTC)
Coincidentally, I just read that Frem talks of 'dungeon-delvers' on p. 79 of Anvil of Fire, so evidence that 'dungeon' is understood in-world as a concept in a similar way to our understanding of an adventuring dungeon. Make that category! --Fleanetha (talk) 07:22, 12 December 2015 (UTC)
Made with some disambiguation text you may recognize. I also added a link to Dungeon where the term can be better defined within the concept of Golarion. --Fleanetha (talk) 07:08, 21 December 2015 (UTC)