Casmaron

From PathfinderWiki
The continent of Casmaron, with Avistan and Garund to its west and the Embaral Ocean separating it from Tian Xia to its east. The Castrovin Sea dominates its center.

Casmaron is the large continent to the east of both Avistan and Garund. It is dominated politically by the Empire of Kelesh, a vast realm that extends even into Avistan: Qadira is its westernmost satrapy. The second-most renowned nation of Casmaron is the impossible kingdom of Vudra.[1] The adjective to describe something of Casmaron is Casmar; the people of the continent may be referred to generally as Casmars, although other ethnicities exist on the continent in addition to the specific Casmar ethnicity.[2]

History

In the ancient times before the Age of Darkness, the cyclops nation of Koloran ruled most of northern and central Casmaron according to the writings of ancient Iblydos.[3] Some accounts suggest the cyclopes' realm extended into Avistan and Garund as well.[1]

Geography

From the perspective of the Inner Sea region, Casmaron begins west of Taldor's World's Edge Mountains. From there it stretches to the east and south-east for thousands of miles. Most overland travel and trade to Casmaron takes place along the Golden Path, a route that begins in the Qadiran capital of Katheer, stretches through the plains and deserts to the heartland of Kelesh, and finally ends in the Kingdoms of Vudra. Both Kelesh and Vudra claim huge territories, rivaling the territory claimed by Taldor during its height.[4]

East of Brevoy lies the crumbling kingdom of Iobaria, a foreboding vastness of pine forests where small city-states fight a losing battle against encroaching barbarism.[4]

The heart of northern Casmaron is dominated by the Castrovin Sea, a massive inland ocean along whose western banks lie the nations of Ninshabur and Kaskkari, while Kelesh is located to the south.[4]

On Casmaron's southwestern coast lies the island nation of Iblydos, while in the northeast one finds the mysterious nation of Kaladay, a xenophobic land of fabulous cities and arid plains settled by Tian colonists long ago.[4] South of Kaladay and serving as the site of great trade routes connecting most of Casmaron's nations stretch plains dominated by Karazh, the land of horse nomads, and its de facto capital city of Ular Kel.[5]

Lost kingdoms

Inhabitants

The three known human ethnicities in Casmaron are the Keleshites, the Vudrani, and the Casmar.[2] There are also the descendants of Ulfen settlers in Iobaria and Tian in Kaladay.[citation needed] Other commonly encountered races include the genie kin (particularly the suli), vanaras, and vishkanyas.[7]

Non-human races & other fauna

The northern steppes of Casmaron are home to giant kangaroos, twice the size of normal kangaroos, that roam in large herds that make such a cacophony it can be heard and felt for miles around.[8]

References

For additional resources, see the Meta page.

  1. 1.0 1.1 Erik Mona et al. (2008). Campaign Setting, p. 152–155. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  2. 2.0 2.1 Greg A. Vaughan. (2010). The Varnhold Vanishing. The Varnhold Vanishing, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-234-0
  3. Steven Schend. (2010). Iobaria Gazetteer. The Varnhold Vanishing, p. 55. Paizo Publishing, LLC. ISBN 978-1-60125-234-0
  4. 4.0 4.1 4.2 4.3 James Jacobs et al. (2011). The Inner Sea World Guide, p. 203–204. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  5. James L. Sutter. (2015). Ular Kel, The Caravan City. Distant Shores, p. 54. Paizo Inc. ISBN 978-1-60125-787-1
  6. James Jacobs. (August 11, 2015). Comment on the Distant Shores product page, Paizo Store.
  7. Benjamin Bruck, et al. (2015). Inner Sea Races, p. 6. Paizo Inc. ISBN 978-1-60125-722-2
  8. Logan Bonner, et al. (2021). Bestiary 3 (Second Edition), p. 146. Paizo Inc. ISBN 978-1-64078-312-6