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The continent of Casmaron, with Avistan and Garund to its west and the Embaral Ocean separating it from Tian Xia to its east. The Castrovin Sea dominates its center.

Casmaron is the large continent to the east of both Avistan and Garund. It is dominated politically by the Empire of Kelesh, a vast realm that extends even into Avistan: Qadira is its westernmost satrapy. The second-most renowned nation of Casmaron is the impossible kingdom of Vudra.1 The adjective to describe something of Casmaron is Casmar; the people of the continent may be referred to generally as Casmars, although other ethnicities exist on the continent in addition to the specific Casmar ethnicity.2


In the ancient times before the Age of Darkness, the cyclops nation of Koloran ruled most of northern and central Casmaron according to the writings of ancient Iblydos.3 Some accounts suggest the cyclopes' realm extended into Avistan and Garund as well.1


From the perspective of the Inner Sea region, Casmaron begins west of Taldor's World's Edge Mountains. From there it stretches to the east and south-east for thousands of miles. Most overland travel and trade to Casmaron takes place along the Golden Path, a route that begins in the Qadiran capital of Katheer, stretches through the plains and deserts to the heartland of Kelesh, and finally ends in the Kingdoms of Vudra. Both Kelesh and Vudra claim huge territories, rivaling the territory claimed by Taldor during its height.4

East of Brevoy lies the crumbling kingdom of Iobaria, a foreboding vastness of pine forests where small city-states fight a losing battle against encroaching barbarism.4

The heart of northern Casmaron is dominated by the Castrovin Sea, a massive inland ocean along whose western banks lie the ruined nations of Kaskkari and Ninshabur, while Kelesh is located to the south.45

On Casmaron's southwestern coast lies the island nation of Iblydos, while in the northeast one finds the mysterious nation of Kaladay, a xenophobic land of fabulous cities and arid plains settled by Tian colonists long ago.4 South of Kaladay and serving as the site of great trade routes connecting most of Casmaron's nations stretch plains dominated by Karazh, the land of horse nomads, and its de facto capital city of Ular Kel.6

Bodies of water


Other features

Lost kingdoms


The three known human ethnicities in Casmaron are the Keleshites, the Vudrani, and the Casmar.2 There are also the descendants of Ulfen settlers in Iobaria and Tian in Kaladay.[citation needed] Other commonly encountered races include the geniekin (particularly the suli), vanaras, vishkanyas,8 and panotti.9

Non-human races and other fauna

The northern steppes of Casmaron are home to giant kangaroos, twice the size of normal kangaroos, that roam in large herds that make such a cacophony it can be heard and felt for miles around.10


For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. 1.0 1.1 Erik Mona, et al. “Chapter 2: The Inner Sea” in Campaign Setting, 152–155. Paizo Inc., 2008
  2. 2.0 2.1 Greg A. Vaughan. “The Varnhold Vanishing” in The Varnhold Vanishing, 21. Paizo Inc., 2010
  3. Steven Schend. Iobaria Gazetteer” in The Varnhold Vanishing, 55. Paizo Inc., 2010
  4. 4.0 4.1 4.2 4.3 James Jacobs, et al. The Inner Sea World Guide, 203–204. Paizo Inc., 2011
  5. Tanya DePass, et al. “Overview” in World Guide, 7. Paizo Inc.,
  6. John Compton, et al. Ular Kel” in Distant Shores, 54. Paizo Inc.,
  7. James Jacobs. (August 11, 2015). Comment on the Distant Shores product page, Paizo Store.
  8. Benjamin Bruck, et al. “Introduction” in Inner Sea Races, 6. Paizo Inc.,
  9. Jim Groves. Murder's Mark, 29. Paizo Inc.,
  10. Paizo Inc., et al. “Monsters A-Z” in Bestiary 3, 146. Paizo Inc.,