Arclords of Nex

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Arclords of Nex

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(Organization)
Leader Agrellus Kisk
Headquarters Nex
Goals Furtherance of the interests of archmage Nex
Images of Arclords of Nex

Source: The Inner Sea World Guide, pg(s). 131
See also: Arclord of Nex

The Arclords of Nex are one of the factions that have been fighting for control of the nation of Nex since the disappearance of the archmage Nex in 576 AR. They consider that the current unofficial peace with the neighbouring nation of Geb would displease the archmage.

Goals

They claim to be descended from Nex's household servants, and seek to further Nex's wishes in the modern world. They identify his opinions based on their interpretation of the various diaries, notes, and scrolls that Nex left behind—although some of these works are of dubious authenticity.[1]

One of their more esoteric abilities (since copied by others in Nex) is the power to open a third eye on the forehead, granting increased perception of the magical world.[2]

History

The Arclords of Nex founded the prestigious school of magic, the Arcanamirium, in Absalom.[3]

At one time, several centuries after the archmage's disappearance, the Arclords managed to gain control of the country, reinitializing hostilities with Geb while hoarding any scrap of information regarding their lost master.[4] This did not end well for the Arclords, and they fell from grace and were eventually exiled, settling on the isle of Jalmeray. They were driven out of Jalmeray by rajas of Vudra in 2822 AR.[5] Angered by their humiliation the remaining Arclords unleashed the Conjured Siege on Absalom. Using charmed, summoned and constructed forces, the Arclords besieged the city in 2850 AR, but were eventually driven off.[6]

Structure

The current leader of the Arclords of Nex is the archmage Agrellus Kisk, who has a senior position on Nex's ruling Council of Three and Nine.[7]


Other members:

Symbol

The symbol used by the Arclords of Nex is that of an eye within a triangle.[9]

Favored familiar

The Arclords, and their affiliates at the Arcanamirium in Absalom, prefer exotic and clever familiars, such as archaeopteryxes, homunculi, rhamphorhynchuses, tuataras.[10]

References

For additional resources, see the Meta page.

  1. James Jacobs et al. (2011). The Inner Sea World Guide, p. 131. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  2. Erik Mona et al. (2008). Campaign Setting, p. 108–109. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  3. Owen K.C. Stephens. (2008). Guide to Absalom, p. 45. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
  4. Benjamin Bruck, Jason Bulmahn, Matt Goodall, and Jason Nelson. (2012). Paths of Prestige, p. 6. Paizo Publishing, LLC. ISBN 978-1-60125-451-1
  5. James Jacobs et al. (2011). The Inner Sea World Guide, p. 86–87. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  6. Owen K.C. Stephens. (2008). Guide to Absalom, p. 55. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
  7. James Jacobs et al. (2011). The Inner Sea World Guide, p. 131. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  8. Kate Baker et al. (2020). Pathfinder Society Guide, p. 94. Paizo Inc. ISBN 978-1-64078-278-5
  9. Tim Pratt. (2015). Liar's Island, p. 38. Tor Books. ISBN 978-0-7653-7452-3
  10. Will McCardell et al. (2015). Familiar Folio, p. 5. Paizo Inc. ISBN 978-1-60125-731-4