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Shattered Star (adventure path)

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Shattered Star is the eleventh campaign to grace the pages of the Pathfinder Adventure Path series, and is scheduled to run from August 2012 through January 2013. It will return to Pathfinder's Varisian roots in a celebration of ten years of Paizo and five years of Pathfinder

Overview

From the ashes of Thassilon, an ancient power shall rise again!

The ancient empire of the runelords may be long dead, yet the legacy of Thassilon continues to haunt the frontier realm of Varisia. With the rise of one runelord only narrowly thwarted, Korvosa reeling after the curse of the Crimson Throne nearly brought the city to its knees, and Riddleport rebuilding after a close call with a falling star, the people of Varisia fear that the greatest threat to their land has yet to play its hand. When agents of the newest Pathfinder Society lodge in Magnimar learn of a fragmented artifact scattered throughout the lands of old Thassilon, it falls to a new band of heroes to step in and gather up the seven fragments of this Shattered Star. For if the greatest prize of Thassilon's first ruler cannot save Varisia... what can?

The Shattered Star Adventure Path is a first in Paizo's Adventure Path line—a complete campaign set after the events of previous Adventure Paths. Shattered Star serves as a spiritual sequel to Rise of the Runelords, Curse of the Crimson Throne, and Second Darkness alike, yet it delves into a brand new storyline, making it as good as a group's first introduction to Varisia as a return to old stomping grounds. The Shattered Star Adventure Path focuses on the hunt for a sundered artifact, its pieces scattered throughout the land in some of its most dangerous and notorious dungeons—with the exception of the city of Magnimar, every location featured in the Shattered Star Adventure Path is brand new and filled with both dangers and treasures alike!

Chapters

Shards of Sin by Greg A. Vaughan
In Varisia's bustling frontier town of Magnimar, the Pathfinder Society's newest lodge recruits a team of rookie Pathfinder agents to track down rogue agent Natayla Vancaskerkin—who also happens to be a member of the Varisian criminals known as the Sczarni. Yet when Magnimar's newest heroes track down the missing woman, they find far more than a Pathfinder on the run, becoming embroiled in a quickly expanding hunt for a fragmented artifact from the height of the ancient empire of Thassilon that will take them to some of the most dangerous corners of Varisia!


Curse of the Lady's Light by Mike Shel
Varisia's newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon—yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of Magnimar, hidden within an ancient, towering lighthouse known as the Lady's Light. With squabbling boggards, troglodytes, and other swamp monsters dwelling in the region around the Light, approaching the ruins will require either stealth or bravado. But the threats posed by slimy and scaly humanoids pales in comparison to the exiled Gray Maidens who have claimed the interior of the Light as their new headquarters—or to the sinister curse that afflicts the powerful, ancient caretaker of the ruin.


The Asylum Stone by James L. Sutter
The hunt for the seven shards of the Shattered Star continues, with the heroes following the trail across the face of Varisia and into the notorious City of Strangers—Kaer Maga! There, the heroes encounter strange enemies and stranger allies as their quest for the ancient Thassilonian artifact embroils them in the politics of Varisia's most exotic city. What secrets lie hidden in the dark and deadly realms deep under Kaer Maga, where things best shunned from day's light and sane minds lie in wait? Will the heroes survive their descent below, or will the Dark Rider claim their heads for his ever-growing collection?


References


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