Sevenarches

From PathfinderWiki
Sevenarches
(Nation)

Titles
Ward of the Druids
Land
Alignment
Capital
Sevenarches
Ruler
Government
Oligarchy
Demonym
Sevenarchers
Adjective
Sevenarches
Languages
Religions
Source: People of the River, pg(s). 14 (1E)
The Seventh Arch, pg(s). 13 (2E)
Sevenarches
(City)
Town

Nation
Region
Sevenarches
Level
4
Size
Large town
Population
4,340
Demographics
Human 88%, fey 5%, gnome 4%, halfling 2%, other 1%
Government
Mayor and druidic oligarchy
Alignment
Demonym
Sevenarchers
Adjective
Sevenarches
Ruler
Leader
Source: Guide to the River Kingdoms, pg(s). 46ff. (1E)
The Seventh Arch, pg(s). 13 (2E)

Sevenarches is a town in the southwestern River Kingdoms built around seven stone arches scattered around the settlement. It is an ancient site sacred to elves, but has not been in elven hands since they left Golarion for the safety of Sovyrian millennia ago. Since then, Sevenarches has been under the rule of the Oakstewards, a group of secretive druids. Indeed, Sevenarches is the only surviving kingdom from the initial wave of Kellid migration into the River Kingdoms region after the exit of the elves.12

Inhabitants

Sevenarches guards a rift to the First World of the fey, so the Oakstewards who rule the town are very selective about whom they let approach, banning elves and most other outsiders. As a result of the rift, followers of the Green Faith are extremely common. Sevenarches is also home to a wide variety of fey and many arboreals, some of whom live in the city, while others are simply passing through.3 The forests of Sevenarches are also home to centaurs and to awakened animals, including a large pack of awakened dire wolves.4

Rumour has it that the arches for which the town is named once served as portals to other worlds, perhaps functioning like more powerful elf gates. Kyonin has shown great interest in reclaiming this ancient site, but the Oakstewards refuse any elven entry into Sevenarches due to the obnubilate plague, a deadly, contagious and seemingly incurable disease that strikes any elf that approaches the arches. The druids have not disclosed the reasons behind their ban, as they do not believe that the elven government in Iadara would listen to the warnings of humans. While this problem has yet to come to a head, there are rumours that some elves have been considering radical solutions to get rid of the human rulers of the town.43

History

In 4256 AR, the druids were briefly ousted from control by the Intilporium, a Taldan wizard family.5

Economy

The town of Sevenarches is the first major stop for pilgrims and traders headed north on the Sellen. Two competitive supply companies are located in the town: Sellenmark Supply and Auldwell's.4

Geography

The ancient forest known as the Elderwoods marks the southern border of the land.4

Sites

References

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Tim Akers, et al. Riverfolk” in People of the River, 20. Paizo Inc., 2014
  2. Erik Mona, et al. Broken Lands” in World Guide, 32. Paizo Inc., 2019
  3. 3.0 3.1 Erik Mona, et al. “Chapter 2: The Inner Sea” in Campaign Setting, 128. Paizo Inc., 2008
  4. 4.0 4.1 4.2 4.3 Jeff Quick. Sevenarches” in Guide to the River Kingdoms, 48. Paizo Inc., 2010
  5. China Miéville, et al. Guide to the River Kingdoms, inside back cover. Paizo Inc., 2010