Gillman
| Gillman | |
|---|---|
| (Creature) | |
| Type | Humanoid (aquatic) |
| CR | Varies by class |
| Environment | Temperate oceans |
| Alignment | |
| Source: The Inner Sea World Guide, pg(s). 310 | |
| New information exists on this topic which has not yet been included in this article. |
| Refer to the discussion page for details. |
The gillmen, also known as the Low Azlanti, are amphibious humanoid residents of the Inner Sea. They are believed to see Absalom as a natural ally, since they are one of the last direct descendants of the vanished Azlanti people.[1]
Gillmen are most likely to be encountered in and around the Arcadian Ocean, Steaming Sea, and Inner Sea.[2]
Contents |
History
Most of the human inhabitants of ancient Azlant died during Earthfall, either burnt to death in the infernos caused by the Starstone's impact, or drowned in the earthquakes and tidal waves that swallowed their mighty empire. A few were saved by the Azlanti's original masters, the mysterious aboleth, who took in a small number and fleshwarped them to survive in their aquatic domain far below the sea. Strangely, once this transformation was accomplished, the aboleth seemed to lose interest in the gillmen, leaving them to freely form their own society in the following millennia.[3]. However, some gillmen are spies for their aboleth masters.[2]
Description
The gillmen of the Inner Sea region most closely resemble the now vanished inhabitants of ancient Azlant. They have their forebears' pronounced and haughty facial features, and exotic, purple eyes. Their hair is generally dark and they have pale skin from years of living far from the sun's rays. Three piscine gills on both sides of their neck, just above their shoulders, give them the ability to breathe underwater, even though they can also breathe air. Gillmen can not survive long away from sea or freshwater, however. They quickly develop organ failure if they remain unsubmerged in either fresh or salt water for more 24 hours.[3]
Connection to the Aboleth
Because of the race's origin, gillmen still have a strange connection to the aboleth. Although particularly resistant to enchantment magic, they display a distinct vulnerability to aboleth enchantment, a legacy of the early control their aberrant masters had over them. In addition, the aboleth seem to have implanted some form of racial post-hypnotic suggestion in all gillmen, giving them the theoretical ability to exert control through key words or images.[3]
Relations with Absalom
The town of Escadar (located on the Isle of Kortos and within the domain of Absalom) is the only terrestrial city with an embassy of the Low Azlanti. It can be found in the House of the Cresting Wave, locally known as Wet-House. The gillmen offer information on the sea, meet with officials from Absalom's Low Council, and train the hippocampi instructor for the city's Sea Cavalry. The gillmen are often seen worshipping at the Azlanti ruins at the town's center, or partaking in Escadar's many warrens of vice.[1]
References
- ↑ 1.0 1.1 Owen K.C. Stephens. (2008). Guide to Absalom, p. 11-12. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ 2.0 2.1 Adam Daigle, Patrick Renie, F. Wesley Schneider, and James L. Sutter. (2012). Oceans of Golarion. Raiders of the Fever Sea, p. 60. Paizo Publishing, LLC. ISBN 978-1-60125-409-2
- ↑ 3.0 3.1 3.2 James Jacobs et al. (2011). The Inner Sea World Guide, p. 310. Paizo Publishing, LLC. ISBN 978-1-60125-269-2